Now it may seem odd that I review a Inde-game that has already been out on the Xbox live and PlayStation Network that was just released on the crazy, game network service, Steam. But, I have my reasons.
One of the reason is that games need female protagonist, as while there are some that fit the bill for a good female protagonist, most are over-sexulized like the recent Samus Aran as some Emo, blond girl, or the Jail-bait Lara Croft. While Ms. Ballard dose have some craziness behind her, she doesn't over-stay her welcome unlike the annoying girls in games like JRPGS. I think EVERYONE know who I'm talking about.
Another reason is because kenekomimis are often displayed as barbaric races, nomads, and even monsters without civilizations, but even Nomads have rules and obligations unlike in the "civilization" game. While there are often seen as thefts and trouble makers, that doesn't mean they cannot be civil. I personally think they could make great therapist, as they are literal humanoids with the understandings of whats around them. In short, they can be civil.
But now to the game itself...
The game starts as Kit, as in not the fox on youtube, Ballard lands on the Lizard people after a bounty but then gets ambushed by a blond woman named Justice who bombs her ship and steals her Breaker Key. "Well, and I though Aki was a pain" I said as she pours hot coffee on my crotch! Anyways, the human armies then attack as she fights though the waves of the reds to find and claim her bounty, finding that things aren't as they seem as a dark truth from her past reemerge.
Sadly, lets start with the flaws in the game. While many complain the controls, I got used to them on my secant play-though and figured out what to do. However, I had to learn them the hard way by playing since, even I was playing on the 360 controller, the game still displayed the button huds instead of the common button prompts seen in even other inde games.While playing though with the upgrades, the game can be easy, but without them, the game can be frustrating without them. Also, I had cheap deaths because the red-raciest decided to play cat-pinata since getting stunt lock between a horde of enemies as the Cam decided to zoom too close in.
However. on replaying the game. that's when I memorized the path and locations of enemies within the game and also found hidden goodies.That when it hits me: that's the Earthworm Jim kind of Action-platformer that I liked as a kid. The type of liner Metroid-vinia these days that even the developers lost within time. The game not hard as BloodRyane: Betrayal, as nuts as they went with the platforming and bird sections of the game. However, a hard game doesn't always equal a good experience, as games like Dark Souls isn't as hard once one knows what they're doing.
Sadly, The game series suffers the same issues that Penny Arcade's On the Rain-Slick Precipice of Darkness and the Skull-Girls, where the company would either abandon the game or hold the wrights away from their owners. This is still a good game, but the flaws caused from the past developers not giving a damn and only focusing on milking the franchise is what holds it back from it's greatness. This is why they had to cancel their episodic gaming idea to a bigger game as a sequel into 3D.
But besides it's flaws, experiences can be what it all relies on. In the end, I had a fun time with the game. What make the game good is that the developers put a lot of love within the game. From the cell-shaded characters, the witty humor, well designed world, and the story plot, the game can be a pleasant experience. It would be better than a game made about me, a kenikommimi off to save his kin within a city based off Saints Row 2 and Spider-man 2...
Wait, why AREN'T I developing the game? Oh yea, the dark age of gaming is upon us. Never-mind...
Monday, May 26, 2014
Friday, May 23, 2014
Batman: Arkam Origins **spoilers**
I was planning to skip this review, but I was called out by Youtuber Chuggaconroy, as he wanted to know if he should get this game as he trusted my advice. As people pointed out to get Sonic Colors over Sonic Lost World and Okami Wii to HD because of the controls, I have to say get Arkham City over Arkam Origins since Origins is a complete mess.
I should enplane this reasoning after all. While the gameplay dose look promising, like Sonic Lost World, its only fun to watch and is a painful experience. And while the official clips my seem promising, the gameplay felt on rails as the tester lead the way. When played on hands, some of the mechanics are the same, but the gameplay is so buggy, game breaking glitches pledge the game like rats in a time where black cats where though to be a bad thing like Beta testers. Whats worse is they refused to fix most of these issues because they couldn't of poor excuses.
Arkham Origins takes place after year one, where Batman is starting to build his repetition as a vigilante. Black Mask, the criminal overlord who runs in Gotham, breaks outs and sends mercenaries to capture and kill Batman. The disappointing part of the story was how the Joker was implemented as the bait and switch plot-line within the game because it felt like the story writers wanted to make up with the lame mercenaries. While they did hype the battle with Death-Stroke, it's the most annoying fight in the game and comes way too fast within the story line. While the fight with Slade seems awesome, playing the part of the game is harshly annoying.
Speaking of gameplay, the multiplayer mode was added on because why not. Warner Brothers noticed how shooters like modern warfare and call of duty and though to cash-in to that kind of demographic. While to some the multiplayer is fun to some, it feels out-of-place. While there is a third team where you can play as Batman and Robin, they seem to only pick-off rookies while professional players pick them off easy. While the Wii U version is cheaper because it's multiplayer has been removed, the Wii U isn't know for add-ons, as developers refuse to give add-ons for the system.
As a big Batman fan, This game comes at a disappointment. Even though Heart of Ice's retelling as Cold, Cold Heart, as good as the story is, is better as a movie than a game. If anyone is tempted to buy the game because of the add-on, it's only about an hour and a half long, including the collectibles. Besides Sonic Lost World and, the most disappointing game of 2013, Dead Rising 3, Origins is only fun to watch.
To summarize: Wait until Arkam Knight, or if you cannot wait, check The Assault on Arkham and Son of Batman since these movies will cure your Batman rash. Could not recommend this game this game on normal conditions because looks cannot make a game alone. Looks like Nintendo was right all along.
I should enplane this reasoning after all. While the gameplay dose look promising, like Sonic Lost World, its only fun to watch and is a painful experience. And while the official clips my seem promising, the gameplay felt on rails as the tester lead the way. When played on hands, some of the mechanics are the same, but the gameplay is so buggy, game breaking glitches pledge the game like rats in a time where black cats where though to be a bad thing like Beta testers. Whats worse is they refused to fix most of these issues because they couldn't of poor excuses.
Arkham Origins takes place after year one, where Batman is starting to build his repetition as a vigilante. Black Mask, the criminal overlord who runs in Gotham, breaks outs and sends mercenaries to capture and kill Batman. The disappointing part of the story was how the Joker was implemented as the bait and switch plot-line within the game because it felt like the story writers wanted to make up with the lame mercenaries. While they did hype the battle with Death-Stroke, it's the most annoying fight in the game and comes way too fast within the story line. While the fight with Slade seems awesome, playing the part of the game is harshly annoying.
Speaking of gameplay, the multiplayer mode was added on because why not. Warner Brothers noticed how shooters like modern warfare and call of duty and though to cash-in to that kind of demographic. While to some the multiplayer is fun to some, it feels out-of-place. While there is a third team where you can play as Batman and Robin, they seem to only pick-off rookies while professional players pick them off easy. While the Wii U version is cheaper because it's multiplayer has been removed, the Wii U isn't know for add-ons, as developers refuse to give add-ons for the system.
As a big Batman fan, This game comes at a disappointment. Even though Heart of Ice's retelling as Cold, Cold Heart, as good as the story is, is better as a movie than a game. If anyone is tempted to buy the game because of the add-on, it's only about an hour and a half long, including the collectibles. Besides Sonic Lost World and, the most disappointing game of 2013, Dead Rising 3, Origins is only fun to watch.
To summarize: Wait until Arkam Knight, or if you cannot wait, check The Assault on Arkham and Son of Batman since these movies will cure your Batman rash. Could not recommend this game this game on normal conditions because looks cannot make a game alone. Looks like Nintendo was right all along.
Tuesday, April 29, 2014
Donkey Kong Country: Tropical Freeze! (bbrrrrr...)
Before I start with the review two things:
One; Sorry if i was away for so long as my computer needed to be tweaked as I accidentally downloaded a bad file and I had to get my computer fix. Saddly, it DID NOT fix my driver issue that I been having so far. I will post a comparison picture from my laptop and my PC. I am working on getting back on my LPs, but I have to use my laptop for my counsel games. It will be annoying since I like to manage everything in one place, but it can't be helped.
Two; Easter! but honestly...Before I can move on to the review, I have to state one thing: I found Donkey Kong Country Returns disappointing. One of the reasons is because of it's god-awful 2d controls. Since the game forces you to use the wii remote like a painful version of the NES controller, you would probably use the third-party controller or get the 3D edition on the 3DS. However, I found the monsters dull and the final boss disappointing. I can't help to feel bored twords the monsters in the game. If SOMEONE want to try the game, at least try the 3DS version.
Tropical Freeze starts as DK, Cranky, Diddy and Dixie Kong are waiting as it's Donkey Kong's Birthday and DK is ready to blow out the cake. However! A cold freezing breeze blew by, as a single snowflake flew into DK's hut. The Kongs, curious of whats happening, look outside only to see they are being invaded by the Snowmads. While they are simplistic as best, they are a nice throwback to DKC2 as it is the best in the original series on the SNES. Going back on the subject, the Snowmad King gets his horn and literally (as in wind, you dirty minded people) blew the Kongs away and freeze DK island. Its up to DK and company to get back on DK island and defeat the Snowmads.
The game-play works as you expected to those who played the last game, or games. However, I do miss the different bonus levels from the classic series, as the bonus levels are just copy-and-paste, but are required to complete 100% to...collect art...At least the music unlocks are great, as THE DAVID WISE returns to compose for the music in the game. We miss you, Wise.
Anyways, Diddy can hover and turn snowmads to lifes, Scrooge --I mean-- Cranky can jump on spiky platforms and snowmads as he can turn them into coins, Dixie can be used as a double-jump, and the most broken part of the game, turn snowmads into plus hearts. It also doesn't help that, thanks to the bonus games and the bananas, lifes are very pointless in the game. While the game dose have tricky parts, Lifes are given like candies for a game that is hard as a Mega-Man game. I say that because if one knows what to do, the game isn't hard at all. It's why most games are removing lifes, like the recent Rayman games. Lifes in gaming are pointless padding unless if the game is very challenging.
However, the game is still better than the last game as the game controls and design isn't as awful, as you can use ANY of the game controls and use two controls based on DKCR and the classic DKC series. However, I would recommend playing on the Pro controller, at it is MUCH MORE COMFORTABLE by a long mile from the gamepad or the damn wii remote from hell. However, find a personal play-style that fits well, or else sore palms will be within the future. Also, the gamepad is disabled for TV play, so looks like Nintendo is learning SOMEWHAT about their mistakes. Not all, sadly...
Dispite how short the game is, Tropical freeze at last finally scratch my platforming itch. Finally, yet another good Wii U game. While Nintendo are ruling the portable market, at least they are trying to rule the counsel market...but then again, PC is the dominating monster, so best fro them to rethink their strategy. Should have invented vision goggles like everyone else. Then again, there's a reason that failed in the 90's...
One; Sorry if i was away for so long as my computer needed to be tweaked as I accidentally downloaded a bad file and I had to get my computer fix. Saddly, it DID NOT fix my driver issue that I been having so far. I will post a comparison picture from my laptop and my PC. I am working on getting back on my LPs, but I have to use my laptop for my counsel games. It will be annoying since I like to manage everything in one place, but it can't be helped.
Two; Easter! but honestly...Before I can move on to the review, I have to state one thing: I found Donkey Kong Country Returns disappointing. One of the reasons is because of it's god-awful 2d controls. Since the game forces you to use the wii remote like a painful version of the NES controller, you would probably use the third-party controller or get the 3D edition on the 3DS. However, I found the monsters dull and the final boss disappointing. I can't help to feel bored twords the monsters in the game. If SOMEONE want to try the game, at least try the 3DS version.
Tropical Freeze starts as DK, Cranky, Diddy and Dixie Kong are waiting as it's Donkey Kong's Birthday and DK is ready to blow out the cake. However! A cold freezing breeze blew by, as a single snowflake flew into DK's hut. The Kongs, curious of whats happening, look outside only to see they are being invaded by the Snowmads. While they are simplistic as best, they are a nice throwback to DKC2 as it is the best in the original series on the SNES. Going back on the subject, the Snowmad King gets his horn and literally (as in wind, you dirty minded people) blew the Kongs away and freeze DK island. Its up to DK and company to get back on DK island and defeat the Snowmads.
The game-play works as you expected to those who played the last game, or games. However, I do miss the different bonus levels from the classic series, as the bonus levels are just copy-and-paste, but are required to complete 100% to...collect art...At least the music unlocks are great, as THE DAVID WISE returns to compose for the music in the game. We miss you, Wise.
Anyways, Diddy can hover and turn snowmads to lifes, Scrooge --I mean-- Cranky can jump on spiky platforms and snowmads as he can turn them into coins, Dixie can be used as a double-jump, and the most broken part of the game, turn snowmads into plus hearts. It also doesn't help that, thanks to the bonus games and the bananas, lifes are very pointless in the game. While the game dose have tricky parts, Lifes are given like candies for a game that is hard as a Mega-Man game. I say that because if one knows what to do, the game isn't hard at all. It's why most games are removing lifes, like the recent Rayman games. Lifes in gaming are pointless padding unless if the game is very challenging.
However, the game is still better than the last game as the game controls and design isn't as awful, as you can use ANY of the game controls and use two controls based on DKCR and the classic DKC series. However, I would recommend playing on the Pro controller, at it is MUCH MORE COMFORTABLE by a long mile from the gamepad or the damn wii remote from hell. However, find a personal play-style that fits well, or else sore palms will be within the future. Also, the gamepad is disabled for TV play, so looks like Nintendo is learning SOMEWHAT about their mistakes. Not all, sadly...
Dispite how short the game is, Tropical freeze at last finally scratch my platforming itch. Finally, yet another good Wii U game. While Nintendo are ruling the portable market, at least they are trying to rule the counsel market...but then again, PC is the dominating monster, so best fro them to rethink their strategy. Should have invented vision goggles like everyone else. Then again, there's a reason that failed in the 90's...
Wednesday, April 2, 2014
About the Beast!
That's right, ladies and lady-like figures. It's one of those filler episodes since my move is actually delayed until post of this is up, so I have to use my time wisely as my connection will be down for some time until I move upon to my new apartment that has it's own office. Hopefully, things won't end like in the sapran---
... Sorry I was Advised not to finished that line since that is a dead joke.
Anyways, I was one of those "90's Kids" who lived in the peace erra, while the fights where mostly at home, at least we still had the towers and a flag to please the allegiance twords. Of course, that couldn't last because corporate is fueled by blood, sweat, and tears or the laborers whenever they're American or not. This is why I don't like going decorative shopping and just use hand-me-downs.
But let's digress back to the life story.
Because of the wars on earth, my family has decided to leave to move up to the space colony Ark. After the space creatures that have been wiped after so many Sonic's ass games, Sega sold the space colony so they could work out a diet plan for Robotnik. From what I heard, he has finally lost around twenty ponds. Anyways, bonded wasn't a fun thing since everyone's a dick fighting for the same ass of action.
During my time on The Ark, I did meet as much friend as I made enemies. One of them was my first love who was in The Hunter's Guild. And by the Trinity, she was like an angel in the time of need.
Sad that she's no longer with me, but at least that part of my life was probably one of the sexiest as well. I guess this is where I get my liking twords those kind of women.
Anyways, That's when I went on a space-trip to study in graphical technical studies. Then the unexpected happen: I became a Dark Soul. As eery as it is, It was also hard to adjust to as well. While thankfully, I still have part of my human side as I love food. However, I do need Soul stones to stay alive. Those stones sadly wear down like batteries when they are being over-used. It's just how things are for a time being.
For those who are still lost within their mind about me, let me summarize in this one paragraph. A Mimi-man who is living in a space colony who has been there, done that within the universe that is ugly as an alcoholic mother within a lonesome bar in a mickle bay film. In case one's still lost, think Yatzee if he was born in America. If all else fails, I don't know what I could do to enplane besides your average beast guy trying to live within the human world.
... Sorry I was Advised not to finished that line since that is a dead joke.
Anyways, I was one of those "90's Kids" who lived in the peace erra, while the fights where mostly at home, at least we still had the towers and a flag to please the allegiance twords. Of course, that couldn't last because corporate is fueled by blood, sweat, and tears or the laborers whenever they're American or not. This is why I don't like going decorative shopping and just use hand-me-downs.
But let's digress back to the life story.
Because of the wars on earth, my family has decided to leave to move up to the space colony Ark. After the space creatures that have been wiped after so many Sonic's ass games, Sega sold the space colony so they could work out a diet plan for Robotnik. From what I heard, he has finally lost around twenty ponds. Anyways, bonded wasn't a fun thing since everyone's a dick fighting for the same ass of action.
During my time on The Ark, I did meet as much friend as I made enemies. One of them was my first love who was in The Hunter's Guild. And by the Trinity, she was like an angel in the time of need.
Sad that she's no longer with me, but at least that part of my life was probably one of the sexiest as well. I guess this is where I get my liking twords those kind of women.
Anyways, That's when I went on a space-trip to study in graphical technical studies. Then the unexpected happen: I became a Dark Soul. As eery as it is, It was also hard to adjust to as well. While thankfully, I still have part of my human side as I love food. However, I do need Soul stones to stay alive. Those stones sadly wear down like batteries when they are being over-used. It's just how things are for a time being.
For those who are still lost within their mind about me, let me summarize in this one paragraph. A Mimi-man who is living in a space colony who has been there, done that within the universe that is ugly as an alcoholic mother within a lonesome bar in a mickle bay film. In case one's still lost, think Yatzee if he was born in America. If all else fails, I don't know what I could do to enplane besides your average beast guy trying to live within the human world.
Tuesday, March 25, 2014
LOADOUT!
I been mentioning this game since I been talking about Free-to-play games and how this game is doing the Free-to-play business model fairly, so it would be wise to do a full review on this game. While the hype for the game did die down due to the balance issue with the plasma weapons, I still come back to this game to see how the game fairs after a certain amount of time.
As the name implies, the strongest part of the game is that you can make and customize your own weapons while making necessary changes while leveling up helps to buy skills or new parts. What makes this the strongest part of the game is that one cannot buy power in the game; only cosmetics. While you can earn weapons in TeamFortess 2, you can become ANY class without restrictions depending on your weapon's build.
The game has the hilarious cartoon style more in TOONed (sorry for the pun) to the nicktoons' style instead of the Pixar style seen in Team-Fortress 2. When players get shot on different part of the body, parts of the body break off in a comedic, gory fashion that will make the evil part of anyone laugh. While the character design is very voyager.
At least they aren't as sexist as most shooters, with the girl's skin exposed and have a chess the size of bowling balls. Has anyone of these developers seen a normal woman before? but back on the topic, make sure the settings are set because there is nudity that would even make a professional porn star jealous. When they said "this game has balls," they really mean it. Be warned if that sets you off, as you can always turn the underwear options on. Very ew.
Sadly, this game has balancing issues. As stated, the plasma weapons are unbalanced to the point that the bots in the Humans Vs. Bots mode will even make a saint screech at the top of his lungs. Might as well get the glow sticks because of the blue lazier-light show -- of death! While the human players are ok, professional players will be your nightmare if you have a lot of Call of Duty fan-boys on your side, as they suck on their pacifiers. I would have gave them gameboys and pokemon so their nostalgia isn't as bad as today's children games.
Another small issue is that there's only a small handful of modes, which can scare off the majority of the "gamers" that might run across this game. And when I mean "handful," I mean only three. One is bounty mode, as the basic kill the other team and collect their bounty. If a team member is killed off, a player can deny a kill by collecting the bounty. First team to get the points, win. Meanwhile, the classic capture the point returns from other shooters, as well as the collectithon mining game which is the most annoying on of the bunch. Just hope the new modes come soon from the community.
If anyone is going to play this game, at least they should bring a few friends along for the ride. Right now, exploiting the plasma weapons would probably be a "legitimate strategy" until it is fixed, just don't judge me for recommending to cause more trouble. Level up by facing the Bots, have a battle plan like who will become a medic, sniper, and so on in the party. Just do not play alone, expecting to be a Rambo, or else someone will go -- blamo! -- with the head gone but the eyes and brains remaining...
As the name implies, the strongest part of the game is that you can make and customize your own weapons while making necessary changes while leveling up helps to buy skills or new parts. What makes this the strongest part of the game is that one cannot buy power in the game; only cosmetics. While you can earn weapons in TeamFortess 2, you can become ANY class without restrictions depending on your weapon's build.
The game has the hilarious cartoon style more in TOONed (sorry for the pun) to the nicktoons' style instead of the Pixar style seen in Team-Fortress 2. When players get shot on different part of the body, parts of the body break off in a comedic, gory fashion that will make the evil part of anyone laugh. While the character design is very voyager.
At least they aren't as sexist as most shooters, with the girl's skin exposed and have a chess the size of bowling balls. Has anyone of these developers seen a normal woman before? but back on the topic, make sure the settings are set because there is nudity that would even make a professional porn star jealous. When they said "this game has balls," they really mean it. Be warned if that sets you off, as you can always turn the underwear options on. Very ew.
Sadly, this game has balancing issues. As stated, the plasma weapons are unbalanced to the point that the bots in the Humans Vs. Bots mode will even make a saint screech at the top of his lungs. Might as well get the glow sticks because of the blue lazier-light show -- of death! While the human players are ok, professional players will be your nightmare if you have a lot of Call of Duty fan-boys on your side, as they suck on their pacifiers. I would have gave them gameboys and pokemon so their nostalgia isn't as bad as today's children games.
Another small issue is that there's only a small handful of modes, which can scare off the majority of the "gamers" that might run across this game. And when I mean "handful," I mean only three. One is bounty mode, as the basic kill the other team and collect their bounty. If a team member is killed off, a player can deny a kill by collecting the bounty. First team to get the points, win. Meanwhile, the classic capture the point returns from other shooters, as well as the collectithon mining game which is the most annoying on of the bunch. Just hope the new modes come soon from the community.
If anyone is going to play this game, at least they should bring a few friends along for the ride. Right now, exploiting the plasma weapons would probably be a "legitimate strategy" until it is fixed, just don't judge me for recommending to cause more trouble. Level up by facing the Bots, have a battle plan like who will become a medic, sniper, and so on in the party. Just do not play alone, expecting to be a Rambo, or else someone will go -- blamo! -- with the head gone but the eyes and brains remaining...
Tuesday, March 11, 2014
Shadow the Hedgehog
Sorry for the long delay, as I am currently moving for the sanity of me, after all, how "Merica" is sinking into itself into the sees-pool that it has made itself into since they never learned from infomercials that more money only leads into more problems. While, yes, people do adjust to the times, places don't. And its time that I leave the nest to perhaps into a even dirtier nest because people are complete trail mixes...full of raisins. And like some people, eating raisins is the equivalent to eating bits of rubber: It's garbage.
Anyways, Shadow the Hedgehog.:
It's basically a game where Sega has no idea what to make so they made a game where you can play as Sonic's rival, which is nothing like Sonic Rivals...at least. AS the title implies, you play the dark, Emo, and somehow, "Not a recolor" as he tries to regain his memories from after Sonic Adventure 2.
Really? Why dose he not just ask his friends like Sonic or his over-populated friends on his Facade-Book? Well, during the time, Sega asked the fans via poll, on Sega's website, who should get their fan game should be. And Shadow won. There's a reason most won't go onto official sites -- because of the fans that blow the odor into others faces.
But back upon the game -- To get Shadow's memories back, you have to collect all the emeralds, no matter the cost of good, bad, or sanity that you may have left after playing the game. Why? Because how badly they couldn't make the game liner as the game should have.
The problem is how everything tried to be too open, but in the way that is annoying: Bad interface and a camera that wants to kill. And for pette sake, I DO NOT WANT TO FIND THE COMPUTER ROOM. Vector is the most annoying character to the point that he became a meme on the internet. Which is odd because I expected the bee, but very well. As the controls are made from the local ICE company, there was one cool concept of infinite ammo when enraged with chaos blast energy or chaos control energy. A concept that even Rambo: The Video Game failed to reach and grasp for.
The crime isn't that it's dark since it fits shadow's character but rather Emo-ish since he should have MANED UP since the events of Sonic Adventure 2 since even memory wipes cannot remove personal attitudes. However, the worst crime of all is the endings since the final one is cannon in the game. So all and all, the rest of the other endings are just pointless padding so Sega would add time for players to struggle to beat the copy-and-paste final bosses just to play Super Shadow to face one the awkwardest designed bosses in gaming.
To be fair, to both Sega and Shadow, is that they wanted to appease the murderous fan-base at a time where they are just recovering from their finical lost. That and the fan-base that has been ripped apart because of the 3D games. This is a game you should at least try to see how Sega failed. While the game is a total flop, at least it's not the color cancer that is Sonic heroes because the game has NOT aged too well.
In my humble opinion, they should have made the game around the energy concept of the game. Sure, it would have been more like an Earthworm Jim game, but at least a bad-ass edgy version which everyone would kill for. At the time the game held great potential, but then we all remember that it's Sega, so never-mind.
Anyways, Shadow the Hedgehog.:
It's basically a game where Sega has no idea what to make so they made a game where you can play as Sonic's rival, which is nothing like Sonic Rivals...at least. AS the title implies, you play the dark, Emo, and somehow, "Not a recolor" as he tries to regain his memories from after Sonic Adventure 2.
Really? Why dose he not just ask his friends like Sonic or his over-populated friends on his Facade-Book? Well, during the time, Sega asked the fans via poll, on Sega's website, who should get their fan game should be. And Shadow won. There's a reason most won't go onto official sites -- because of the fans that blow the odor into others faces.
But back upon the game -- To get Shadow's memories back, you have to collect all the emeralds, no matter the cost of good, bad, or sanity that you may have left after playing the game. Why? Because how badly they couldn't make the game liner as the game should have.
The problem is how everything tried to be too open, but in the way that is annoying: Bad interface and a camera that wants to kill. And for pette sake, I DO NOT WANT TO FIND THE COMPUTER ROOM. Vector is the most annoying character to the point that he became a meme on the internet. Which is odd because I expected the bee, but very well. As the controls are made from the local ICE company, there was one cool concept of infinite ammo when enraged with chaos blast energy or chaos control energy. A concept that even Rambo: The Video Game failed to reach and grasp for.
The crime isn't that it's dark since it fits shadow's character but rather Emo-ish since he should have MANED UP since the events of Sonic Adventure 2 since even memory wipes cannot remove personal attitudes. However, the worst crime of all is the endings since the final one is cannon in the game. So all and all, the rest of the other endings are just pointless padding so Sega would add time for players to struggle to beat the copy-and-paste final bosses just to play Super Shadow to face one the awkwardest designed bosses in gaming.
To be fair, to both Sega and Shadow, is that they wanted to appease the murderous fan-base at a time where they are just recovering from their finical lost. That and the fan-base that has been ripped apart because of the 3D games. This is a game you should at least try to see how Sega failed. While the game is a total flop, at least it's not the color cancer that is Sonic heroes because the game has NOT aged too well.
In my humble opinion, they should have made the game around the energy concept of the game. Sure, it would have been more like an Earthworm Jim game, but at least a bad-ass edgy version which everyone would kill for. At the time the game held great potential, but then we all remember that it's Sega, so never-mind.
Thursday, February 20, 2014
Gaming Industry Need Cemo
I was going to move on to the next game review, but with how things how been going ugly, we have to chew though this subjects.
Caution: Longest Blogg Post yet!
Just recently, The gaming industry has been loosing A LOT of money: Nintendo lost TWENTY FIVE percent since of the year delay of good games for the Wii U; Microsoft lost a decent percent because off the Window's 8 Micro interface, the failed mobile systems, and Bing; and Sony lost A BILLON, but not only that, but around FIVE THOUSAND in the game industry.
Because how bad this generation of gaming, more jobs will be lost, especially since Irrational Games shut down because the main developer wanted to step away from shooters to work on more story-based games. Sure, some of the developers will be hired by 2K, but everyone and their mother knows that some will be lost because the industry wants to cut down just to save money so they can use it to make games.
The problem is that there are cancerous things the industry that are causing everything within from slumping over. In short, the gaming industry needs chemotherapy. Here are some ideas....
Free-To-Play games need balancing! The Free-to-play can be a fun experience, but power can be bought to where the term "pay-to-win" where buying the items for real world cash can be unfair to players that either want to play for free or just try the game. I guess that should also keyed the term "free-to-try," especially when Warcraft has a level cap for the "free-to-play" parts of the game.
What makes things worst for FTP can either make or break a game. Team Fortress 2 was a big example as the balance of power was unfair, and when Super MNC switched to the system, they lost more than what it was worth. Power can either make or break, no matter whatever the situation.
The recent, best example of power-balance is Loadout, as you gain the points to make your custom weapons and the only thing you can buy is cosmetics -- costume and other appeal items. Here, the power is balanced without worrying about power can be bought and sold.
Think outside the box and make new I.P.s! Yea, sure some reboots or sequels are O.K. at best, but I personally feel that ideas like this is better left twords indie-developers. But some games like Metroid, Kirby, Silent Hill, and other licenses has been scared because the industry cannot grow up and go out of their comfort zone. No matter the excuse for some people, as they are trying to defend their persona, these games have ideas that they should be on their own.
The biggest example are the rebooted series, as they might look good to some people, they DO NOT sell as much as the original, and are considered to bastercize to the orignal fans, causing a war between the fan-base to fight between each other like the Sonic Fan-base. While sequels can wear themselfs out like Silent Hill and resident evil, some ideas from the series could have been something brand flipping new!
The main issue with this trend is that it is it's a waste of potential and to the gaming industry,
this will burn a lot of profit, a main reason companies have to downsize and leave people out of a job. Companies like Capcom, Nintendo, and Sega tends to make this mistake the most. They still fallow a business model that is outdated in the last few generations.
They fear of leaving things behind, even if it hurts them financially. In the past, the gaming industry boomed withing the 90's as the gaming industry compete with each other, especially how Sega and Nintendo purposely started the counsel wars just to help bring the bucks home. Now, however, the world's economy has changed and people have grown in wisdom and intelligence in today's time. Sadly, they have to look ahead and move on.
Remaster, Remake, and Remix Wisely. While it's great that Double Dragon got a reboot, people have a responsible dislike to some reboots because sometimes. While reboots like Ducktales Remastered was OK at best, the game dose try too hard to marry both the game fans and the animation fans together. Many people who has not seen the show on Disney may feel awkward twords the Remastered game. If you don't want to burn out the "gamer" part of the fans, at least leave an option to auto-skip cut-seances instead of going into the pause.
Also, it's best not to add odd changes in games if it takes away from the original. An example of this would be Conker: Live & Reloaded, as it's just a remake of Conker: Bad Fur Day. While I do agree that the graphics are nice for the time and that it stands the test of time, the game did have unnecessary censorship. Most notably is The Great Mighty Poo, as a singing poop monster is the most musical boss in gaming history. While he dose look nice, it's sad that most of his son is censored. But I do understand WHY change in some remakes are nice, but in Banjo-Kazooie and Tooie felt that they didn't make enough change. That, and requires N&B for the bonus material.
Speaking of Rare, The biggest example of a flop remake is the Halo game, as it dosn't hold up as much as the original PC and XBOX version. While the devs at Rare DID do as much as they could since most of the team moved on since the Mycrosoft buy-out; This was considered the biggest mistake Rareware has ever done as it threw them back for two generations. But back on subject -- this shows that remakes arn't everything MOST of the time, just SOME of the time.
Exspectations must be lowered! As games like Sleeping Dogs felt to be underrated because the developers want almost a billion in money from sales. While I don't agree with some games not getting enough sales, games like Sleeping dogs personally did well. Another is the Wii U, as Nintendo was expecting to sell nine million while they only made three million during last year. This is part of the issue is similar with thinking outside the box, just more with sales.
The industry must accept to only received at least Twenty five to fifty of their normal expectation as this is the least dissapointment woudn't be as bad as it is today. Part of this is linked to the times, as the better the economy, the better the business that could be executed. Right now, the world is not as people would want and need it to be. This doesn't just effect your country as it effect the world as a whole as well.
The only way for the industry to survive is to adjust to with the times, but the gaming industry and companies of foren places like Japan are suffering because they refuse to adjust because of just simple pride. Companies like Sega, Nintendo, Capcom, and others has been effected as well because how they the impacts of events like how the tsunami caused the delay of the Wii U's games as company damages prevented them from mass producing. Things that happen outside do come back inside, as a cause will always have an effect.
Finally, Be nice to your fan-base, but ignore the trolls. They are the ones that spend the most of their time, money, and livelihood just to support the companies like Son Microsoft, uncle Sony, and great-grandpa Nintendo. They get hyped for upcoming games like Smash Bros., the next Halo, or even the next...Sony game. However, the hype train can be abused to bring in the "slaves" of the gaming industry.
The biggest criminal for abusing their fans have to be EA and Sega, as their current licenses like Dungeon Keeper and Most Sonic games can be abused. While Sega did get a few hits like Sonic Colors and Sonic Generations, the bombed Sonic with games like The Black Knight to even Sonic Lost World. While back to EA, They recently made Dungeon Kepper into a Pay-to-win game on the app-store. The heart and soul of Dungeon Keeper (and Original voice-actor) is gone...Unless you bought War for the Overworld, which I recommend to back.
While there are Let's Plays of games on Youtube, Game reviews, parodies, and so forth, most of these are out of love for the game and are more involved with the experience of the player. Sadly, The industy sees them as a block to profit, especially if the game is, in fact terrible like Garry's incident. The party then issue copyright strikes and take-downs on the channel they dislike the most, causing censorship on issues. These people are the ones the industry should apologize, as some abuse them by taking revenue as free advertizement or just purely attacking their business. While copyright law is very gray, this is static at best and NO ONE can copyright this nature, as like rain drops heard outside, it belongs to everyone!
We can only hope things go well within the industry, things seem to get worse later on the line. If The industry wants to prevent a crash, SOMEONE has to stand up like Nintendo did in the 80's. I believe that Inde-games could help bring the attention back to gaming, as games like Doom actually sparked the Shooting gen of games. The problem is the main solution for gaming is not clear enough, but at least the industry has something to look for...
UNTIL THE END OF US ALL!
Caution: Longest Blogg Post yet!
Just recently, The gaming industry has been loosing A LOT of money: Nintendo lost TWENTY FIVE percent since of the year delay of good games for the Wii U; Microsoft lost a decent percent because off the Window's 8 Micro interface, the failed mobile systems, and Bing; and Sony lost A BILLON, but not only that, but around FIVE THOUSAND in the game industry.
Because how bad this generation of gaming, more jobs will be lost, especially since Irrational Games shut down because the main developer wanted to step away from shooters to work on more story-based games. Sure, some of the developers will be hired by 2K, but everyone and their mother knows that some will be lost because the industry wants to cut down just to save money so they can use it to make games.
The problem is that there are cancerous things the industry that are causing everything within from slumping over. In short, the gaming industry needs chemotherapy. Here are some ideas....
Free-To-Play games need balancing! The Free-to-play can be a fun experience, but power can be bought to where the term "pay-to-win" where buying the items for real world cash can be unfair to players that either want to play for free or just try the game. I guess that should also keyed the term "free-to-try," especially when Warcraft has a level cap for the "free-to-play" parts of the game.
What makes things worst for FTP can either make or break a game. Team Fortress 2 was a big example as the balance of power was unfair, and when Super MNC switched to the system, they lost more than what it was worth. Power can either make or break, no matter whatever the situation.
The recent, best example of power-balance is Loadout, as you gain the points to make your custom weapons and the only thing you can buy is cosmetics -- costume and other appeal items. Here, the power is balanced without worrying about power can be bought and sold.
Think outside the box and make new I.P.s! Yea, sure some reboots or sequels are O.K. at best, but I personally feel that ideas like this is better left twords indie-developers. But some games like Metroid, Kirby, Silent Hill, and other licenses has been scared because the industry cannot grow up and go out of their comfort zone. No matter the excuse for some people, as they are trying to defend their persona, these games have ideas that they should be on their own.
The biggest example are the rebooted series, as they might look good to some people, they DO NOT sell as much as the original, and are considered to bastercize to the orignal fans, causing a war between the fan-base to fight between each other like the Sonic Fan-base. While sequels can wear themselfs out like Silent Hill and resident evil, some ideas from the series could have been something brand flipping new!
The main issue with this trend is that it is it's a waste of potential and to the gaming industry,
this will burn a lot of profit, a main reason companies have to downsize and leave people out of a job. Companies like Capcom, Nintendo, and Sega tends to make this mistake the most. They still fallow a business model that is outdated in the last few generations.
They fear of leaving things behind, even if it hurts them financially. In the past, the gaming industry boomed withing the 90's as the gaming industry compete with each other, especially how Sega and Nintendo purposely started the counsel wars just to help bring the bucks home. Now, however, the world's economy has changed and people have grown in wisdom and intelligence in today's time. Sadly, they have to look ahead and move on.
Remaster, Remake, and Remix Wisely. While it's great that Double Dragon got a reboot, people have a responsible dislike to some reboots because sometimes. While reboots like Ducktales Remastered was OK at best, the game dose try too hard to marry both the game fans and the animation fans together. Many people who has not seen the show on Disney may feel awkward twords the Remastered game. If you don't want to burn out the "gamer" part of the fans, at least leave an option to auto-skip cut-seances instead of going into the pause.
Also, it's best not to add odd changes in games if it takes away from the original. An example of this would be Conker: Live & Reloaded, as it's just a remake of Conker: Bad Fur Day. While I do agree that the graphics are nice for the time and that it stands the test of time, the game did have unnecessary censorship. Most notably is The Great Mighty Poo, as a singing poop monster is the most musical boss in gaming history. While he dose look nice, it's sad that most of his son is censored. But I do understand WHY change in some remakes are nice, but in Banjo-Kazooie and Tooie felt that they didn't make enough change. That, and requires N&B for the bonus material.
Speaking of Rare, The biggest example of a flop remake is the Halo game, as it dosn't hold up as much as the original PC and XBOX version. While the devs at Rare DID do as much as they could since most of the team moved on since the Mycrosoft buy-out; This was considered the biggest mistake Rareware has ever done as it threw them back for two generations. But back on subject -- this shows that remakes arn't everything MOST of the time, just SOME of the time.
Exspectations must be lowered! As games like Sleeping Dogs felt to be underrated because the developers want almost a billion in money from sales. While I don't agree with some games not getting enough sales, games like Sleeping dogs personally did well. Another is the Wii U, as Nintendo was expecting to sell nine million while they only made three million during last year. This is part of the issue is similar with thinking outside the box, just more with sales.
The industry must accept to only received at least Twenty five to fifty of their normal expectation as this is the least dissapointment woudn't be as bad as it is today. Part of this is linked to the times, as the better the economy, the better the business that could be executed. Right now, the world is not as people would want and need it to be. This doesn't just effect your country as it effect the world as a whole as well.
The only way for the industry to survive is to adjust to with the times, but the gaming industry and companies of foren places like Japan are suffering because they refuse to adjust because of just simple pride. Companies like Sega, Nintendo, Capcom, and others has been effected as well because how they the impacts of events like how the tsunami caused the delay of the Wii U's games as company damages prevented them from mass producing. Things that happen outside do come back inside, as a cause will always have an effect.
Finally, Be nice to your fan-base, but ignore the trolls. They are the ones that spend the most of their time, money, and livelihood just to support the companies like Son Microsoft, uncle Sony, and great-grandpa Nintendo. They get hyped for upcoming games like Smash Bros., the next Halo, or even the next...Sony game. However, the hype train can be abused to bring in the "slaves" of the gaming industry.
The biggest criminal for abusing their fans have to be EA and Sega, as their current licenses like Dungeon Keeper and Most Sonic games can be abused. While Sega did get a few hits like Sonic Colors and Sonic Generations, the bombed Sonic with games like The Black Knight to even Sonic Lost World. While back to EA, They recently made Dungeon Kepper into a Pay-to-win game on the app-store. The heart and soul of Dungeon Keeper (and Original voice-actor) is gone...Unless you bought War for the Overworld, which I recommend to back.
While there are Let's Plays of games on Youtube, Game reviews, parodies, and so forth, most of these are out of love for the game and are more involved with the experience of the player. Sadly, The industy sees them as a block to profit, especially if the game is, in fact terrible like Garry's incident. The party then issue copyright strikes and take-downs on the channel they dislike the most, causing censorship on issues. These people are the ones the industry should apologize, as some abuse them by taking revenue as free advertizement or just purely attacking their business. While copyright law is very gray, this is static at best and NO ONE can copyright this nature, as like rain drops heard outside, it belongs to everyone!
We can only hope things go well within the industry, things seem to get worse later on the line. If The industry wants to prevent a crash, SOMEONE has to stand up like Nintendo did in the 80's. I believe that Inde-games could help bring the attention back to gaming, as games like Doom actually sparked the Shooting gen of games. The problem is the main solution for gaming is not clear enough, but at least the industry has something to look for...
UNTIL THE END OF US ALL!
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