Sorry for the long delay, as I am currently moving for the sanity of me, after all, how "Merica" is sinking into itself into the sees-pool that it has made itself into since they never learned from infomercials that more money only leads into more problems. While, yes, people do adjust to the times, places don't. And its time that I leave the nest to perhaps into a even dirtier nest because people are complete trail mixes...full of raisins. And like some people, eating raisins is the equivalent to eating bits of rubber: It's garbage.
Anyways, Shadow the Hedgehog.:
It's basically a game where Sega has no idea what to make so they made a game where you can play as Sonic's rival, which is nothing like Sonic Rivals...at least. AS the title implies, you play the dark, Emo, and somehow, "Not a recolor" as he tries to regain his memories from after Sonic Adventure 2.
Really? Why dose he not just ask his friends like Sonic or his over-populated friends on his Facade-Book? Well, during the time, Sega asked the fans via poll, on Sega's website, who should get their fan game should be. And Shadow won. There's a reason most won't go onto official sites -- because of the fans that blow the odor into others faces.
But back upon the game -- To get Shadow's memories back, you have to collect all the emeralds, no matter the cost of good, bad, or sanity that you may have left after playing the game. Why? Because how badly they couldn't make the game liner as the game should have.
The problem is how everything tried to be too open, but in the way that is annoying: Bad interface and a camera that wants to kill. And for pette sake, I DO NOT WANT TO FIND THE COMPUTER ROOM. Vector is the most annoying character to the point that he became a meme on the internet. Which is odd because I expected the bee, but very well. As the controls are made from the local ICE company, there was one cool concept of infinite ammo when enraged with chaos blast energy or chaos control energy. A concept that even Rambo: The Video Game failed to reach and grasp for.
The crime isn't that it's dark since it fits shadow's character but rather Emo-ish since he should have MANED UP since the events of Sonic Adventure 2 since even memory wipes cannot remove personal attitudes. However, the worst crime of all is the endings since the final one is cannon in the game. So all and all, the rest of the other endings are just pointless padding so Sega would add time for players to struggle to beat the copy-and-paste final bosses just to play Super Shadow to face one the awkwardest designed bosses in gaming.
To be fair, to both Sega and Shadow, is that they wanted to appease the murderous fan-base at a time where they are just recovering from their finical lost. That and the fan-base that has been ripped apart because of the 3D games. This is a game you should at least try to see how Sega failed. While the game is a total flop, at least it's not the color cancer that is Sonic heroes because the game has NOT aged too well.
In my humble opinion, they should have made the game around the energy concept of the game. Sure, it would have been more like an Earthworm Jim game, but at least a bad-ass edgy version which everyone would kill for. At the time the game held great potential, but then we all remember that it's Sega, so never-mind.
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