Saturday, November 30, 2013

Super Mario 3D World Vs. Sonic Lost World

If you expected me to review a Sonic game, I can't. Sadly, since the gaming split it's community apart, any observation would be pushed aside by hypocrites, as fans and critics often fight and clash because game sequels or new games just are too much of a step-back that they try to survive on nostalgia alone. However, we all know that Sonic was made based off Speed-Runs of the original Super Mario Bros., as admitted by Sonic's creator, Naoto Oshima. This means the best way to make a review for a Sonic game is to actually compare it to the newer Mario game.

Introducing Super Mario 3D World, a sequel to the acclaimed Super Mario 3D land with elements to the ROM-hack Super Mario 2 USA, Mario Bros. 3, and other past Mario games. While sonic just try to force the color mechanics with-in Sonic lost world with awkward controls,  Mario 3D World blends the elements into a nice alcoholic drink which leaves a nice after-taste instead of bitterness.

The story starts as Mario and team find a new, clear pipe and fix it, finding a pixie queen which enplanes that Bowser is kidnapping them so he could use their power to rule their kingdom. So Mario, Peach, Toad, and our best friend, Luigi, must go out and stop Bowser. This game actually breaks the traditions of the "New" Super Mario Bro. by instead handing out levels like different cakes that would be found at a buffet...Just without the germs or bugs like in Sonic games, which also faced the linearity of Mario games. I think yatzee made a techno remix about it... 


To progress in the game, not only that most of the levels need to be cleared, but you must also collect green stars to be able to go into Boss-forts, defeat the boss, and move on to the next world. The map is actually free-roam somewhat more than the illusion in Lost World. The new cat-power is a nice addition, even though it was made to cash-in from the cat-based Mem' on the internet.It helps reach new areas and even help collect hidden coins and Green Stars.  Sonic DOSE have cut-scenes, but Lost World's mechanics was not well grounded and was only added in because of popularity.

However, even Mario games have small flaws, dispute the game was made by the same developers of the galaxy series. The camera controls where pointless, as those who played Mario games before often knew where to take leaps-of-faiths and when not to from experience. Another issue was the forced integration of  the touch-pad, which can trow off the flow of the game at times. Not as bad as in Lost World, but the issue is still there. Hopefully, we can just play with the pro-controller after a patch is released from Nintendo, whenever they like to or not.

In the long run, even when Sonic might have the advantage in personality, he sadly has the disadvantage to gameplay, as Mario 3D World takes that advantage. Dispute how fun both Mario and Sonic games are in the past, I found Mario 3D World taking the advantage, and sales, over Sonic Lost World. It's nothing personal over the once popular Blue-Blur; like most 90's action heroes: time was NOT on his side. It's because people move on to bigger and better things! For example, a comic fan might like Spider-man as a child, but grow-up loving Batman since of either his One Percent personality from The Animated Series to his edgy side from the comic-book series.

Sorry that it took sometime because, even though I'm a critic, I'm also a human being too. I'm not as robotic as most fan-boys who just eat out of their parent's wallets. Even though that was a bit harsh, I wish you all a Happy Holiday, Merry Christmas, thanksgiving, and so on....and so on...

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