Sunday, June 29, 2014

Learn From Nintendo, People.

Now before the anti-hype train comes crashing down on this blog, I am aware of some of the issues from this years E3. There where some games that suffered from frame-rate issues, some games that we where hoping to be playable weren't,  EA just posting the same game again and again, into our faces, and Sonic is just as mediocre as ever, now just as bad as Nickelodeon shovel-wear! However, there was some actually good. Games had more fun and humor in their trailers, Xbone finally had some games, Sony is Sony, and Nintendo streamed their games and got secant part support for their games.

In fact, Nintendo, like it or not, is actually the most humane of the companies at E3. While even I must admit that their steams where a bit annoying since the hands-on people where more for Public Relations (PR)  than actual game-play, they where light-hearted and understood most of their issues and even made fun of themselves with silliness like Adult-Swim's toy-mations from Robot chicken. It's good that companies listen to their fan-base.

However, not all companies learn from the experiences that companies like Nintendo. While they do play Nintendo games just to figure out how to make their own games like Sega, they don't learn the ethics that Nintendo fallows. For example, Nintendo dose have issues like their automated copyright strikes, but these aren't exactly for money, more of deference of their licences. Sega, On the other hand, did strikes on Shining Force, causing damages upon many Youtube channels. They did apologize and reopen some channels, but many other channels had to start all over again because of these copyright attacks. This is why many companies end up being boycotted by channels like Polaris...

In fact, Sega has been really messing up to the point they are looking twords Nintendo again to save them like in the Gamecube era. From the cartoon shovel-wear tie-in Sonic Boom and the awesome Bayonetta 2, package with the first game with extra content. It's nice that they help Sega live-On somewhat, but even they have Tea-time with the company about their issues. While there are people that will defend Sonic Boom, their first-look at E3 did now revive hope as many critics point out. While the new Aliens horror game is an awesome way to bring horror back to the main-stream, they still need help work-wise.

Nintendo has always been the seen as the good-old grandpa within the gaming industry which saved the game industry multiple times, especially from the game crash in the 1980's because of crappy shovel-wear within the industry. While they have done bad in the past as well, they at least made a gaming counsel instead of a PC-like social-bait system like Xbox-One or the Playstation 4. Companies had to sell their IPs, like the recent Capcom, because they have no clue what to do with them besides making DLCs which is costing them a fortune. Creators to even developers like Mega-man's founder, the creator of Metroidvania, or a Sonic Adventure left the company because they feel that they couldn't do anything about, nor for, their companies and either retire or make new companies.

Have any of their companies learned from their mistakes within the gaming industry? The answer to that question would be both yes AND no. Yes, because companies like Nintendo and somewhat of Sega has started to port games to other counties, removing DRM to a majority of their games like Gears of Gaming opposing on Steam, the annoying part, trying to be like steam and allow sales on their servers, which anyone's smart better off on Amazon.com. No because the Bold-face lies companies give to both gamers and employees, DRM still existing on some games, shovel-wear copy-cats of popular games done poorly, Reagan-locks and uninspired 4chan'd ports of game which remove past game references with bad dubbing and censors, and the fat-cat greed of the company just wanting to just make profit instead of making everyone happy.

All and all, E3 did shine on a new source of hope, which could be either true or false within the end of the development hell of the game's life-time. Life is about learning from both mistakes and failures and this applies to EVERYTHING. Now excuse me as I draw on passed-out critics and business people's faces and run laughing down the hallway. Tee hee...

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