Tuesday, January 27, 2015

Grim Fandango Remastered; A tale of olde mexican lore

Bleh... I didn't feel like recalling the last year, as some games that was released this year was disappointing and somewhat glitched. The only developers that is actually doing work was Nintendo at the end of the year,  especially when a few of high end that only ported old gen works to the new gen counsels. Pointless when you think about PC games since a good graphics card is all you need for a good time. Plus with all the "exclusives" becoming outrageous,  and all the craziness of the world being just a giant  baby that needs to be spanked...

Before I become weirder, lets move on to to Grim Fandango Remastered! For those who fallow me on Deviant Art knows, not only how laughable crazy the new logo is, but that Grim Fandango is one of my favorite games of all time. However, the man behind it, Tim Shafer, tends to be stuck in the past.He did make games like this game, Phyconaughts, and helped with cool games like Sam and Max: Hit the road... However, he also made a few "misses" that to his business practices like in Broken Age, which is unfinished dispute making millions, and a few failed kickstarter projects like SpaceBase DF-9. However, his games still influences today's companies like the German adventure company Daedalic Entertainment, as well as other developers, to fallow in his footsteps.

While the game now runs on all windows platforms now because of the engage over-hawl, it still have it's lazy patch jobs that is quite noticeable. While the game dose render some cutscenes very well, some of the original cutscenes are still there and are noticeable as they run in thirty frames per secant while the game's renders are at a full sixty.

For those running the game on the PC version though Steam or GoG running on HD Graphics, this is very noticeable, as some older graphics pop out like an old crumbled paper compared to a new one. There is also some animation hick-ups when one swears they almost T-pose for at least one moment. For those on the Playstation version, you can use the touch-screen to control the character, but we know tank controls are better on horror games than adventure game, especially when you count that 3D Monkey Island game and, the worst offence, Simon the Sourer 3D.

There's also the annoying small pet-peeve window boarders, which can be switched out with a stretched widescreen, which is somewhat annoying the least. I, personally, don't know why game re-releases, or remasters in this case, like those on Xbox-live games have the boarders like they're trying to compete with the Super Gameboy, which is easily defeated by modern emulators.  However, this can be easily fixed if the patch-works aren't lazy on the steam version.

However, there is a lot of good with the game! The story is just as awesome as ever! The player stars as Manny, a salesman of the dead, who is after redemtion and revenge on the corrupted Department of the Dead while looking for a runaway woman named Mechie who he felt he let down. Meeting all sorts of characters within the main game, which last up to seven to twelve hours, Manny find the truth behind all the conspiracy and redeems himself at the end.  

Another new feature is the controls! While the original tank controls are still here, they can be moved with the comfy 360 controller, or best yet, point-and-click controls. Where has that been so far? Ever since telltale went with their controller setting at Sam and Max: The devil's playhouse, the mouse controls went with the inde-games! I know they threw mouse controls out just to sell on the new gen counsels and to spam the Quick-time Events, but one should never throw out an mechanic that actually survived the passing of time. Something that Sega should have learned with Sonic...

For those who have a hard time emulating the old version of the game, I would actually recommend this game as this game is a classic that should be played for the great story within the game. For the viewers, they can tell if they will like the game by the gameplay alone. Knowing my friend, Orewaussop, he's going to try let's playing the game soon. So let me sell out to my old friend so it would help thy viewer decide to either watch or buy the game.

...No, I'm serious.... Watch his upcoming let's play when it's out...Or at least I hope he got all the kinks out... Seriously, Chris!
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Also, thanks for the one thousand views!!~ I am planning to do a group Let's play on this one game that I have in mind. I would update on my youtube, but since of my computer HDD burning out, this could take awhile. I'm also doing graphics and other works on my Patreon. Donate and I'll make some logos, twitch goods, and other graphical goodies.  I will try to make a special for the one thousand plus views, so please stay tuned.  Thank you and goodnight...

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