Wednesday, September 17, 2014

Super Smash Bros. (3DS)

While this game hasn't hit the Americas just yet, it is currently out in Japan and everyone who has an imported Nintendo 3ds has able to play the game. So much for patience, since Nintendo like to over-hype their games sometimes. However, I personally do like smash bros. as this game help introduce people into characters that no one met before -- It what helped Fire Emblem be ported to the US. Sad that Earthbound only got a VC release.

But back on the subject. The 3DS version of the game is like Super smash bros. Melee+, or at least the fan hacks that has came over the years. At least the fans can be more creative than Sakurai sometimes since he tends to put random character like a roulette from hell. Whoever, he dose find a way for them to fit in, unlike Capcom and their fighting franchise of today. There was some issue with the roster that they should have a clone for Olimar so there would be some room for at least one new character, but I think that's where the DLC comes in. Anyone knows Mario Golf: world tour knows that Nintendo is resorted to putting character behind a pay-wall to get extra dosh.

Unlocking the characters are getting predictable as Smash Bros. has always been. to unlock hidden characters. For example, playing the game's Classic Mode as that character to fight the clone or another character that has been in the same series. Or one can play the casual way for twelve hundred times just to unlock normally like a normal caffeinated child who has trouble getting dates since he look like the local pizza boy has got pay by laid. The roster itself is a "take it or leave it" situation as some characters will be liked or hated in the end.

However, there's a new mode that was inspired by Kirby Air Ride, of all things, where one and a few other local players can play around in an open field collecting power-ups so the players can use it for the next event that is coming up just to race it up or trow it down. However, the mode itself is, as I mentioned, LOCAL MULTIPLAYER, meaning that players cannot play this mode online. Sakuri, I am very disappointed, I know the wifi-mode can be laggy sometimes that the frame-rate drops, but the fan base is one thing that shouldn't be ruffled with. I know you rather trow yourself into a buss, but life is worth living! As least the serious players can finally get separated by the silly players now...

The stages themselves are nice as their are now different final destinations, which is great for the serious players, but that's the majority of most of the stages however. Sounds like more DLC could be placed here. That sounds like that contradicts with one of Nintendo's old statements. but the worst stage offender is Sonic's, as it is nothing but a copy-and-paste job from Brawl's data files. Not even new music has been added to the stage. I hope they at least change the stage in the Wii U port, as I have a feeling about that situation. However, the stages are still a nice known staple for Smash bros. as returning from past games. I understand that changes to those stages wouldn't be welcome. Just add at lest some new music, unlike Sonic's stage.

In the end, Super Smash Bros. 3ds is as simple and fun as it's name. While it is a good game, it's mostly there to buy time for Nintendo to develop the game for the Wii U. While there is connection abilities with the Wii U and 3DS port, we don't know if that will benefit the players as must as the figurines, which is both for kids and the creepy fat fan-base. This is WHY I dislike Skylanders, as they're just there for anyone's money dispute their boosts! Plus, what will the Wii U version hold besides different stages and modes? Only time will tell.

...Which the fan-base has none...

No comments:

Post a Comment