Well now, look who has crawled into the mobile market, even though they said that they weren't, because they're like a handicap man who lost their run-away wheel chair. What's also sad about this is that it's the only way to survive in today's market if you make just one small mistake which was the mismanagement of the Wii U. Not to beat a dead horse, but this is a good system that Nintendo did not know what to do with. The system did have good launch titles, but I got a PC Game machine since I knew Nintendo would scare off third-party with their limited system specs as well as the bulky gimmick that is the game-pad while they could have improved their 3d like what the HTC vive beat them to.
So the first game is Miitomo, a social game staring Miis where the player make friends, gain in-game coins to buy clothes, gain game tokens or spend coins to get gifts for you Miis, and the big part of the game is to feed-back all the questions the Miis gives on a daily basis. Personally, while it is a social game that's fun and less punishing , it's more of a social experiment for Nintendo to see what their main core audience is like. While some take the program very serious, most are just doing silly, uncensored nonsense. Yes, this is a game not meant for the young ones as there is a lot of horrible stuff that can happen in Miitomo.
It is a fun app to pick up and play as like tomogachi life it is not as punishing and less soulless than Miitomo...and it didn't cost forty dollars and make buyers feel like garbage. However, this is a free-to-wait app as there are micro-transactions to buy coins, so please keep this away from children and children-at-heart as these people are very self-destructive. Thankfully, since this app is not as addictive and less destructive as Pokemon Go, I recommend this one.
There is a huge social group for Pokemon Go and because of this, this boosted Nintendo out of financial crisis and has managed to make millions off the micro-transactions from Nintendo fans. In this App, the trainer travel realistically on foot and toss pokeballs in VR to catch Pokemon, power them up via crystals earned from trading spare pokemon in, visiting real places to get free items, get fired from your workplace and save thirty percent in some stores. This game help push nerds out of the door for them to at least try to tan theirselfs for heaven's sake, but there's a problem...
Pokemon Go is one app that I wouldn't recommend because it was
badly rushed! There are news that horrible things has happened from
planed muggings using tracers, trespassing players that caused issues
for home owners, the rivalries from the clans causing violence occurring
between fractions which is suppose to be a friendly game, to even the
classic case of murder/homicide.A proper heads-up to the authorities
would have prevented this as they know the danger of playing Pokemon Go!
There was no warning nor release date for this app given at all! As said this game is incomplete, as trading is currently not in the game and Battle is so bare-bones as it's nothing more than a button-masher as trainers take over. I know the trademark battle-system is grounded to be gameboy exclusive, but that dose not excuse the blandness of the battle system.
Granted, it wasn't made by Nintendo, but a third-party company who made shovel-were games. I personally think they where caving into the pressure, which is why they where forced to push the product out the door. Maybe in a later update to improve the game, this will become water under the bridge, but judging from the drop of 3DS sales, I don't think that is the case as cellphones and tablets has over-taken the mobile market as new cellphones can even emulate most games. Personally, Nintendo would somehow use the mobile market to survive, but only time will tell if they're going the way of Sega....
Friday, July 22, 2016
Wednesday, July 13, 2016
Day of the Tenticle: Maniac Mansion's sequel
This is one of the many point-and-click games that many have messed out since it came out during the business part of life. There's even players that are not aware that this game is actually a sequel to the DOS and NES game. Thankfully, is located on the computer Weird Edd's room for anyone that is curious or wants to play-though the game that it was based off of. To sum it all up, a group of high school students go off to stop a mad doctor from experimenting on a woman to find out that it was all because of a pet purple tentacle brainwashed him to do his evil deeds. He has returned with a brand new pair of arms thanks to pollution pumps by Dr. Edison himself. It's up to one of the last main protagonist, Barnard, and his two friends Hoagie and Lavern to stop Purple.
To do so, Dr. Edison tries sending them into the past, but due to the doctor being cheap, things go wrong as Hoagie is sent 500 years in the past to America's past while Lavern is sent to the dark future where purple took over the world. Hilarity ensures as they out-smart the awkward creatures as they slapstick and humor they way onto adventure. While they are far apart, they can transfer items from their inventory from their portijons, the put-houses converted into teleporters to help variate from past point-and-click games made in the past by devs of Double Fine, former devs of Lucas Arts games. And since Disney no longer making games thanks to the back-lash of shovel-ware like Infinity, not only can Capcom capitalize on this but it means that Lucas Arts can focus on remaking other past Lucas Arts games in the fallowing years.
But back on subject, the art-style has been revamped from the pixel lines to it's
new cartoon-like art style with the option to switch back and forth just like the monkey island remakes in the past. Like the Monkey island remakes, the verbs have been reorganized into an action wheel, which takes time to get use to. The music has been remixed as well, making the experience more like an interactive cartoon more than ever. While the changes seem minor, one can easily appreciate how the developers make this game playable as DOS*BOX can have compatibility issues with some computers these days. While the art is only a small change in the long run, it is a fun colored adventure for both fans and new comers alike!
This game is a blast that must be experienced as most point-and-click games like this should. Talking too much about this game would give this game some injustice. While the game dose smell of 90's adventure cheese, the remake recaptures what made the original great while fixing issues with the DOS-BOX version as it doesn't run on most modern PCs. This game comes highly recommended.
...
It's a point-and-click game, It speaks for itself...
To do so, Dr. Edison tries sending them into the past, but due to the doctor being cheap, things go wrong as Hoagie is sent 500 years in the past to America's past while Lavern is sent to the dark future where purple took over the world. Hilarity ensures as they out-smart the awkward creatures as they slapstick and humor they way onto adventure. While they are far apart, they can transfer items from their inventory from their portijons, the put-houses converted into teleporters to help variate from past point-and-click games made in the past by devs of Double Fine, former devs of Lucas Arts games. And since Disney no longer making games thanks to the back-lash of shovel-ware like Infinity, not only can Capcom capitalize on this but it means that Lucas Arts can focus on remaking other past Lucas Arts games in the fallowing years.
But back on subject, the art-style has been revamped from the pixel lines to it's
new cartoon-like art style with the option to switch back and forth just like the monkey island remakes in the past. Like the Monkey island remakes, the verbs have been reorganized into an action wheel, which takes time to get use to. The music has been remixed as well, making the experience more like an interactive cartoon more than ever. While the changes seem minor, one can easily appreciate how the developers make this game playable as DOS*BOX can have compatibility issues with some computers these days. While the art is only a small change in the long run, it is a fun colored adventure for both fans and new comers alike!
This game is a blast that must be experienced as most point-and-click games like this should. Talking too much about this game would give this game some injustice. While the game dose smell of 90's adventure cheese, the remake recaptures what made the original great while fixing issues with the DOS-BOX version as it doesn't run on most modern PCs. This game comes highly recommended.
...
It's a point-and-click game, It speaks for itself...
Wednesday, April 27, 2016
Beastly Byte: Star Fox Zero: Starting over yet agian
Star fox has been remade and rebooted as much as Conker Live and Reloaded, but unlike that game, this game actually has heart put into this game with respect for those that has fallen. However, it has taken the original story and adds variations that is different from the past Star Fox games. So in the end, how dose this play out and how different is the game?
Well...
Positives
+ This game is very colorful! Almost smooth 60 FTP, great graphics, and great story
+ The story stays close to the N64 original, while safe, it has it's charm
+ Co-op controls makes the game fun to play with a friend, if one has any
+ New ship transformations unlocks to use in the game, the ones unused from Star Fox 2
+ New challenge mode which is an actual challenge
+ No quest in the game feels the same; Has great verity in each level
+ Game has great replay value because of the multible paths
Negatives- The game was originally designed as a rental since the Nintendo 64 Blockbuster days, making the game four to six hours long. Too short in today's modern games!
- The controls are glued to the game-pad, causing sore wrist for those not use to the controls.
- No real completion bonus, as most of the high scores are bragging rights
- No online play, which most modern games have in today's age
- The controls, like in splatoon, takes time to get use to, adding artificial difficulty where it shouldn't be there
- There just needs to be more options; There's an old saying that's being overused for a reason!
- Stealth missions in this game SUCKS because of bad controls
- Comes with a tower deference game, which should have been a game of it's own to lower it's cost
C+
As much as I want to support good games like this, this game still needs a patch or two. Because of it's short total gameplay, this is most likely a rental thanks to Star Fox's original design. Star Fox is still a fun arcade game, but players prefer the original StarFox 64 as its holds up as a classic. It also doesn't help as remaking the game twice in a row is very redundant when players take in consideration that StarFox 3DS was only made a few years ago. With all due respect to those who has fallen, it's a good game. However, personally recommend waiting until a price drop or a humble sale to grab this game. Until then, thanks for reading!
Well...
Positives
+ This game is very colorful! Almost smooth 60 FTP, great graphics, and great story
+ The story stays close to the N64 original, while safe, it has it's charm
+ Co-op controls makes the game fun to play with a friend, if one has any
+ New ship transformations unlocks to use in the game, the ones unused from Star Fox 2
+ New challenge mode which is an actual challenge
+ No quest in the game feels the same; Has great verity in each level
+ Game has great replay value because of the multible paths
Negatives- The game was originally designed as a rental since the Nintendo 64 Blockbuster days, making the game four to six hours long. Too short in today's modern games!
- The controls are glued to the game-pad, causing sore wrist for those not use to the controls.
- No real completion bonus, as most of the high scores are bragging rights
- No online play, which most modern games have in today's age
- The controls, like in splatoon, takes time to get use to, adding artificial difficulty where it shouldn't be there
- There just needs to be more options; There's an old saying that's being overused for a reason!
- Stealth missions in this game SUCKS because of bad controls
- Comes with a tower deference game, which should have been a game of it's own to lower it's cost
C+
As much as I want to support good games like this, this game still needs a patch or two. Because of it's short total gameplay, this is most likely a rental thanks to Star Fox's original design. Star Fox is still a fun arcade game, but players prefer the original StarFox 64 as its holds up as a classic. It also doesn't help as remaking the game twice in a row is very redundant when players take in consideration that StarFox 3DS was only made a few years ago. With all due respect to those who has fallen, it's a good game. However, personally recommend waiting until a price drop or a humble sale to grab this game. Until then, thanks for reading!
Saturday, April 9, 2016
Clock Tower Series: Where did it all go wrong?
Disclaimer: Please note that this is a retrospective piece originated for Valentine's day but due to delays, the project was put on hold. The research may not be 100% accurate, so please take the articular with a grain of salt. If you are easily triggered by sexism in games, this is your warning. Thanks, and good reading!
----------------------------------------------------------------------------------------------------------------------------
The Clock Tower series; Where do I begin?
It started out as a exclusive japan only Super Nintendo game that's a point-and-click game. Why it didn't have a PC port is a good question since games since Windows OS was found during the 90's. While Maniac Manson, Uninvited and other point-and-click games where on the NES, Clock Tower predates quick click-action found like in today's action games like The Walking Dead telltale game to Until Dawn, as Clock tower has multiple endings depending on what the player dose within the game.
In Clock Tower 0: The first Fear, the player stars as Jennifer, a fifteen year old girl (which is the legal age in japan) who is on her way to being adopted by her new step father with her three friends, however, the caretaker for the girls went missing. While the girls grew cowardly to go out, Jennifer volunteers to look for her. Just when she reaches the hallway, the girls screamed and Jennifer goes back to check on them. To her horror, she finds them missing and then the game starts. Depending on who dies and which path Jennifer takes, there are endings from A-E, with A being the best and cannon ending. This ending system was later adopted by games like the Dead Rising series as a way to have multiple endings.
In the end, only Jennifer and Helen survive as Scissor-man. This antagonist who stalked and killed the other girls is actually based off a a Grimm tales about a monster who cut the thumbs of bad children who suck their own thumbs. Clearly, there must be something more going on about that. Apparently, the caretaker is actually scissor-man's mother who sent them there just to be his sacrifice. You also out-wit her and she meets her demise depending on your ending... or Jennifer dose if she fails the QTE. This game is Japan exclusive, but this just in there are repo game companies that can help players get the game legally.
After the PlayStation's launch, game companies where split-off between Nintendo, Sega, and Sony. As expected, Sony took off with most of the Japanese horror licenses like Silent Hill, Resident Evil, and, of course, Clock Tower which was then re-released with a bonus added content within the game. Of course, the game was japan exclusive as well but not it's sequel Clock Tower 1, as it was the first game to hit the US/UK. (and yes, even the PS1 version been translated. so check that out.)
Clock Tower 1 takes place years after clock tower first fear, where Jennifer is being treated by a therapist while Hellen works as a reporter/writer for the local newspapers to help support Jennifer by researching the origins of clock tower. However, someone posing as scissor-man starts going on a killing spree, cutting and killing citizens within the city. This time, however, BOTH characters are playable with their own story and levels. While most of the gameplay stayed the same, it was now in playstation 3D graphics...which sadly made the game dated unlike first fear.
In the end, it ends up that there where more than one killer this time, as on Jennifer's end, it end up this one boy did the killings to be a yandero to her. Meanwhile, the physiologist of Jenifer lost control out of curiosity for the scissor-man's mind and how he lost himself like how players play the Genocide route on under-tale, as the mask and scissor-man's scissors possesses him. However, the boy Hellen met earlier ended up as scissor-man's twin brother. Jennifer/Hellen then take it upon themselves to seal the boy once in for all. While this was a happen ending for these two, this game suffered from "engrish" translation and voice acting, adding cheese to an already cheesy game. It also ended the original storyline made for the first two games, meaning the devs have to make a new one from scratch...w
...But before moving on to the next game, HUMAN entertainment was facing major debt as the Clock Tower games did not sell to well. This is where thing got awkward: The head developer Hifumi Kono made a porn game studio called Nude Maker just to survive around the 00's. This was caused by the spin-off of the Clock Tower called Ghost Head, or what the US called Clock Tower II. This later taunted the game developers as later installments are somewhat taunted the series with perversion later in Clock Tower 3 and Domento, also known as Haunting grounds.
Clock Tower II is one of the worst horror games on the Playstation One. While it dose start off like normal in the first chapter, things got very bad as this game is the Batman and Robin of horror games. Too many zombies that constantly spawn in almost every room! This adds a layer of annoyance like if players getting a call every five minutes from a jealous ex. There was also a new mechanic as the main character was possessed by a demon known as Bates, the only thing interesting in the game. Depending on who's in control at the time, different things happen and can even give one a different endings. However, switch is a pain as it's based on an emulate and misplacing it can be a pain and Bate's gun-play can be annoying as it's out-of-place, killing the horror gameplay the series is known for! This game was a flop commercially and critically, causing the devs to sell their rights to Capcom who handed it to the ex-devs of Sunsoft. The moral is if it's not broken, don't fix it.
Clock Tower 3 will be the last of the spin-off games based on this series with mix results. While it did have a cult fallowing, this game was still a flop. For one, it was during a bad time when horror games began to fall off the radar thanks to the first-person shooter boom during the time. Another issue is that it was too campy and took the stalker-horror to the wrong direction. The developers did try to take it back to how the original clock tower worked, but in the game took a too anime feel to where it should have been an entity all alone.Why reboot scissor-man into twins?! It's like they took influences from bad horror movies at the time. This game took two steps forward only to fall onto it's face as it don't have the endings of the past-games.
Now for Domento, known in the west as Haunting Grounds? It's just way too lewd. I would talk about the game if it wasn't a controversial mess. After all, if the main protagonist was running for her life just to be impregnated just to reincarnate a the main antagonist. If that doesn't speak controversial game, then nothing will. It also doesn't help that the unlocks are lewd cosmetics that are based on the ending of the game. While this game dose have SOME mechanics such as a dog side-kick, it's not a good horror game as the character designs are too distracting. It also did help that the main focus at the time was Resident Evil 4, but at least that's a better action horror game that is highly recommended dispute how the game aged.
If you want to check the series out, the fan-translations of the first game is out on boot-leg on the SNES and the Playstation One. Maybe if the stars a placed properly in alinement, you can get them on the Playstation Store. The first two games are recommended to those who want to look at survival horror games of the past. Thankfully, there is a game in development called Night Cry done by the same original developers, so I do wish them luck on the project as Triple A gaming has not been the same since the gaming industry has been crippled in other countries.
...Just make sure Nude Maker take a cold shower, please...
----------------------------------------------------------------------------------------------------------------------------
The Clock Tower series; Where do I begin?
It started out as a exclusive japan only Super Nintendo game that's a point-and-click game. Why it didn't have a PC port is a good question since games since Windows OS was found during the 90's. While Maniac Manson, Uninvited and other point-and-click games where on the NES, Clock Tower predates quick click-action found like in today's action games like The Walking Dead telltale game to Until Dawn, as Clock tower has multiple endings depending on what the player dose within the game.
In Clock Tower 0: The first Fear, the player stars as Jennifer, a fifteen year old girl (which is the legal age in japan) who is on her way to being adopted by her new step father with her three friends, however, the caretaker for the girls went missing. While the girls grew cowardly to go out, Jennifer volunteers to look for her. Just when she reaches the hallway, the girls screamed and Jennifer goes back to check on them. To her horror, she finds them missing and then the game starts. Depending on who dies and which path Jennifer takes, there are endings from A-E, with A being the best and cannon ending. This ending system was later adopted by games like the Dead Rising series as a way to have multiple endings.
In the end, only Jennifer and Helen survive as Scissor-man. This antagonist who stalked and killed the other girls is actually based off a a Grimm tales about a monster who cut the thumbs of bad children who suck their own thumbs. Clearly, there must be something more going on about that. Apparently, the caretaker is actually scissor-man's mother who sent them there just to be his sacrifice. You also out-wit her and she meets her demise depending on your ending... or Jennifer dose if she fails the QTE. This game is Japan exclusive, but this just in there are repo game companies that can help players get the game legally.
After the PlayStation's launch, game companies where split-off between Nintendo, Sega, and Sony. As expected, Sony took off with most of the Japanese horror licenses like Silent Hill, Resident Evil, and, of course, Clock Tower which was then re-released with a bonus added content within the game. Of course, the game was japan exclusive as well but not it's sequel Clock Tower 1, as it was the first game to hit the US/UK. (and yes, even the PS1 version been translated. so check that out.)
Clock Tower 1 takes place years after clock tower first fear, where Jennifer is being treated by a therapist while Hellen works as a reporter/writer for the local newspapers to help support Jennifer by researching the origins of clock tower. However, someone posing as scissor-man starts going on a killing spree, cutting and killing citizens within the city. This time, however, BOTH characters are playable with their own story and levels. While most of the gameplay stayed the same, it was now in playstation 3D graphics...which sadly made the game dated unlike first fear.
In the end, it ends up that there where more than one killer this time, as on Jennifer's end, it end up this one boy did the killings to be a yandero to her. Meanwhile, the physiologist of Jenifer lost control out of curiosity for the scissor-man's mind and how he lost himself like how players play the Genocide route on under-tale, as the mask and scissor-man's scissors possesses him. However, the boy Hellen met earlier ended up as scissor-man's twin brother. Jennifer/Hellen then take it upon themselves to seal the boy once in for all. While this was a happen ending for these two, this game suffered from "engrish" translation and voice acting, adding cheese to an already cheesy game. It also ended the original storyline made for the first two games, meaning the devs have to make a new one from scratch...w
...But before moving on to the next game, HUMAN entertainment was facing major debt as the Clock Tower games did not sell to well. This is where thing got awkward: The head developer Hifumi Kono made a porn game studio called Nude Maker just to survive around the 00's. This was caused by the spin-off of the Clock Tower called Ghost Head, or what the US called Clock Tower II. This later taunted the game developers as later installments are somewhat taunted the series with perversion later in Clock Tower 3 and Domento, also known as Haunting grounds.
Clock Tower II is one of the worst horror games on the Playstation One. While it dose start off like normal in the first chapter, things got very bad as this game is the Batman and Robin of horror games. Too many zombies that constantly spawn in almost every room! This adds a layer of annoyance like if players getting a call every five minutes from a jealous ex. There was also a new mechanic as the main character was possessed by a demon known as Bates, the only thing interesting in the game. Depending on who's in control at the time, different things happen and can even give one a different endings. However, switch is a pain as it's based on an emulate and misplacing it can be a pain and Bate's gun-play can be annoying as it's out-of-place, killing the horror gameplay the series is known for! This game was a flop commercially and critically, causing the devs to sell their rights to Capcom who handed it to the ex-devs of Sunsoft. The moral is if it's not broken, don't fix it.
Clock Tower 3 will be the last of the spin-off games based on this series with mix results. While it did have a cult fallowing, this game was still a flop. For one, it was during a bad time when horror games began to fall off the radar thanks to the first-person shooter boom during the time. Another issue is that it was too campy and took the stalker-horror to the wrong direction. The developers did try to take it back to how the original clock tower worked, but in the game took a too anime feel to where it should have been an entity all alone.Why reboot scissor-man into twins?! It's like they took influences from bad horror movies at the time. This game took two steps forward only to fall onto it's face as it don't have the endings of the past-games.
Now for Domento, known in the west as Haunting Grounds? It's just way too lewd. I would talk about the game if it wasn't a controversial mess. After all, if the main protagonist was running for her life just to be impregnated just to reincarnate a the main antagonist. If that doesn't speak controversial game, then nothing will. It also doesn't help that the unlocks are lewd cosmetics that are based on the ending of the game. While this game dose have SOME mechanics such as a dog side-kick, it's not a good horror game as the character designs are too distracting. It also did help that the main focus at the time was Resident Evil 4, but at least that's a better action horror game that is highly recommended dispute how the game aged.
If you want to check the series out, the fan-translations of the first game is out on boot-leg on the SNES and the Playstation One. Maybe if the stars a placed properly in alinement, you can get them on the Playstation Store. The first two games are recommended to those who want to look at survival horror games of the past. Thankfully, there is a game in development called Night Cry done by the same original developers, so I do wish them luck on the project as Triple A gaming has not been the same since the gaming industry has been crippled in other countries.
...Just make sure Nude Maker take a cold shower, please...
Friday, April 8, 2016
Zelda: Twlight Princess HD; For those who missed out!
Well, this is one of my favorite Zelda games as it's actually a sequel to Majora's Mask. However, the Game-cube and Wii port has not aged well because of the aged graphics of the Nintendo Gamecube and the insanity that is the Wii's controls where one thing everyone wants to forget. Nintendo has also re-released Wind Waker HD and it ended up as a great port of a classic. However, can the same be said about Twilight Princess HD? The answer: Maybe, but only if one missed out.
Twilight Princess takes place after Majora's Mask, as country boy Link helps heard goats on the farmstead as an erran boy. While preparing to deliver a gift to Zelda, he gets ambushed and the children get kidnapped as well as Link's love interest who ISN'T Zelda. In fact, he dreamed of her in one sequence in the game. Link is one chick magnet, for better or worst. This was built as a different, dark Zelda game just as or even close to Majora's Mask. Personally, it may be close to Majora's Mask but it's not as dark because of the theme of duality. Majora's Mask is a based off Africa's designed metaphor about grief and death, so it will always be the darkest Zelda. I will not spoil more of the game from here on out, but link dose have this wolf forum which is known as Wolf Link.
Gameplay-wise, the mechanics did remain the same for both better and worst partly because many of the old glitches still exist as the game is not a remaster, that and the fact Nintendo themselves think glitches are fun. Sadly in this cases, they are what causes some issues which should have been ironed out. The worst case happens is the ice level as not only the evil that is slide puzzles happens, but a bug with the mid-boss, which is focused on distance combat, had that one bad screw up : He just would NOT attack! The problem was that the play would have to go up too close for it to attack for his weak spot to open up. The sad thing is the dungeons lay-outs has to be one of the best for Zelda games, but it gets messed up by small mistakes like this one. It's pure laziness in these respects.While they did add short-cuts like in Wind Waker HD, it it NOT a true game changer as these are optional and not noticeable in retrospects. Why was the Wii U game-pad made again?
While the gameplay dose stay in tact, sadly the frame rate dose drop from sixty frames to even choppy twenty or less in some busy areas! This is noticeable in areas like Farron Woods as this problem was NOT fix from the past ports of the game. There's also some areas in the game where they have a lot on monsters can also cause a lag as well, like being crammed in an elevator with sumos during a sporting event! Maybe getting this game as a digital download would fix this mess or adding an instal feature to help the load can fix this issue, but this is one fix that Nintendo really needs to work on.
Wolf Link is one of the main mechanics which is used to hunt Poes for their souls, get to areas that link cannot go to normally, dig up treasures, and using his new wolf skills to become a blood-hound, using it on key-story parts of the game. However, wolf link dose lose it's use to those who want to finish the game. There is a new Wolf Link's challenge which give you something that was really needed within the game: the biggest wallet since the way to get the other wallets suck. It is very challenging, as Wolf Link faces enemies that only link can easily accustom to. This would have been better if Wolf link have items and upgrades as well. It's not like he can use link's swords or shields as demonstrated, but with human link is much more useful that Wolf Link.
The world map may not be huge as OoT but it dose not have the long travels of the Wind Waker, as later on Wolf Link can teleport from warp points that opens up after beating up dark beast. While back tracking is very bad, as it is a flaw. It was because of the limitations of memory space for both the GameCube and the Wii Port, so this is why the game is shaped that way. The game will force ones to back-track into sections once visited, as Link is able to access places he wasn't able to go before...Which is dumb because he could have visited these areas but Link couldn't because the plot demands it!
In the end, this is a good Zelda game, but this game can easily date itself too easily because of it's flaws. For those who missed out and needs a game for the Wii U to help buy time for the next Zelda game, this is an option. However, those who played this game for either the GameCube or the Wii won't feel left out, even with the added social features. While it's it is FAR from a bad game, getting this game might not be for every Zelda fan. I personally had fun replaying the game, but prepare just in case your nastolga glasses start to crack, shatter, and explode. That tends to happen to some nerds....
Twilight Princess takes place after Majora's Mask, as country boy Link helps heard goats on the farmstead as an erran boy. While preparing to deliver a gift to Zelda, he gets ambushed and the children get kidnapped as well as Link's love interest who ISN'T Zelda. In fact, he dreamed of her in one sequence in the game. Link is one chick magnet, for better or worst. This was built as a different, dark Zelda game just as or even close to Majora's Mask. Personally, it may be close to Majora's Mask but it's not as dark because of the theme of duality. Majora's Mask is a based off Africa's designed metaphor about grief and death, so it will always be the darkest Zelda. I will not spoil more of the game from here on out, but link dose have this wolf forum which is known as Wolf Link.
Gameplay-wise, the mechanics did remain the same for both better and worst partly because many of the old glitches still exist as the game is not a remaster, that and the fact Nintendo themselves think glitches are fun. Sadly in this cases, they are what causes some issues which should have been ironed out. The worst case happens is the ice level as not only the evil that is slide puzzles happens, but a bug with the mid-boss, which is focused on distance combat, had that one bad screw up : He just would NOT attack! The problem was that the play would have to go up too close for it to attack for his weak spot to open up. The sad thing is the dungeons lay-outs has to be one of the best for Zelda games, but it gets messed up by small mistakes like this one. It's pure laziness in these respects.While they did add short-cuts like in Wind Waker HD, it it NOT a true game changer as these are optional and not noticeable in retrospects. Why was the Wii U game-pad made again?
While the gameplay dose stay in tact, sadly the frame rate dose drop from sixty frames to even choppy twenty or less in some busy areas! This is noticeable in areas like Farron Woods as this problem was NOT fix from the past ports of the game. There's also some areas in the game where they have a lot on monsters can also cause a lag as well, like being crammed in an elevator with sumos during a sporting event! Maybe getting this game as a digital download would fix this mess or adding an instal feature to help the load can fix this issue, but this is one fix that Nintendo really needs to work on.
Wolf Link is one of the main mechanics which is used to hunt Poes for their souls, get to areas that link cannot go to normally, dig up treasures, and using his new wolf skills to become a blood-hound, using it on key-story parts of the game. However, wolf link dose lose it's use to those who want to finish the game. There is a new Wolf Link's challenge which give you something that was really needed within the game: the biggest wallet since the way to get the other wallets suck. It is very challenging, as Wolf Link faces enemies that only link can easily accustom to. This would have been better if Wolf link have items and upgrades as well. It's not like he can use link's swords or shields as demonstrated, but with human link is much more useful that Wolf Link.
The world map may not be huge as OoT but it dose not have the long travels of the Wind Waker, as later on Wolf Link can teleport from warp points that opens up after beating up dark beast. While back tracking is very bad, as it is a flaw. It was because of the limitations of memory space for both the GameCube and the Wii Port, so this is why the game is shaped that way. The game will force ones to back-track into sections once visited, as Link is able to access places he wasn't able to go before...Which is dumb because he could have visited these areas but Link couldn't because the plot demands it!
In the end, this is a good Zelda game, but this game can easily date itself too easily because of it's flaws. For those who missed out and needs a game for the Wii U to help buy time for the next Zelda game, this is an option. However, those who played this game for either the GameCube or the Wii won't feel left out, even with the added social features. While it's it is FAR from a bad game, getting this game might not be for every Zelda fan. I personally had fun replaying the game, but prepare just in case your nastolga glasses start to crack, shatter, and explode. That tends to happen to some nerds....
Friday, January 22, 2016
Telltale games: The game! As in all of them.
Now that I am back from Christmas break, it's time to start the new years off by preparing for the new year: a brand-new audio chair, a gaming mouse, a few steam sale games, a future home to look forward to, and...The Sims 4. Whelp, time to review that later. As for now, there's a review that I have been putting off for quite sometime and that's how everything telltale has ever made.
First off, the story is a mixed bag within the telltale line up. While the games the company made where good, especially The Wolf Among us, the company should at least focus on one game at a time. However, the is biggest weakness of Telltale is that they try to multi-task. While it's good for normal games, episodic games tend to be rushed since they used the same system since Tales of Monkey Island in the last generation.
Fans and critics noticed this while season two of The Walking Dead, while it wasn't awful, it suffered from bad writing as most of the team was busy with The Wolf Among Us. When they pushed the finally of The Fables game, the ending didn't really have an impact because the focus was switched to The Walking Dead season two. While the story did get better in Season two, it didn't step up as much as the first. There was a similar issue with King of Thrones and Tales of Borderlands, as production where split-up there as well.
Since the company been using the same system, that means the animations are dated and stiff. While it's not as bland as Ubi-soft's Assassin's Creed series, telltale haven't updated their system since the Devil's Playhouse, the third season of the Sam and Max telltale game series. Of late, The Odd Gentlemen has stole the spotlight with their King's Quest reboot, as their animation is much more fluid than that of telltale's past and a few of their current games. Now would be the best time to use the spare time to update their systems, but knowing that the company is now working on a Batman licensed game, they probably wont have the time as they're finishing the mine-craft story series.
The biggest problem however is that the choices in their games of late have no real bearings or changes nothing big in the end. While adventure titles often have multiple endings, or in this case, have choices that impact the rest of the game, the choices in games didn't matter. For example, in the walking dead season one, the player has a choice to save one character or the other, knowing the character will help out down the line though different outcomes. However, that part of the story can easily be forgotten and has no real impact within the story and the characters are often killed off later within the series; so no matter what one dose, both the characters are boned and can never really be saved! This hurts replay value and makes the choices lob-sided as it really doesn't matter as life goes normally as nothing changes and everything stays the same.
Now how would they fix it? Get a new system while making future games. Tempt the companies involved to update to a new system because they would make a profit. To be perfectly honest, why did they remove the original point-and-click for the PC version? It was for the counsel ports of the games, yes, but most people prefer that timeless mechanic of the classic Point-and-click controls on our PCs. Even the remaster of Grim Fandango has that benefit of the new interface that still have the point-and-click system while still having the controller support that is not too intrusive. This reboot is a good example of good mixed controls.
While telltale in the past have developed good games in their resume of games, telltale games do need to step it up in the current age of adventure games. While not all their games are terrible, past games like Jurassic Park is an examples of how telltale games could fail in today's market. Their latest game with Tales of the borderlands has to be their recent decent game, so take a look into that game. Have a Happy New Year!
First off, the story is a mixed bag within the telltale line up. While the games the company made where good, especially The Wolf Among us, the company should at least focus on one game at a time. However, the is biggest weakness of Telltale is that they try to multi-task. While it's good for normal games, episodic games tend to be rushed since they used the same system since Tales of Monkey Island in the last generation.
Fans and critics noticed this while season two of The Walking Dead, while it wasn't awful, it suffered from bad writing as most of the team was busy with The Wolf Among Us. When they pushed the finally of The Fables game, the ending didn't really have an impact because the focus was switched to The Walking Dead season two. While the story did get better in Season two, it didn't step up as much as the first. There was a similar issue with King of Thrones and Tales of Borderlands, as production where split-up there as well.
Since the company been using the same system, that means the animations are dated and stiff. While it's not as bland as Ubi-soft's Assassin's Creed series, telltale haven't updated their system since the Devil's Playhouse, the third season of the Sam and Max telltale game series. Of late, The Odd Gentlemen has stole the spotlight with their King's Quest reboot, as their animation is much more fluid than that of telltale's past and a few of their current games. Now would be the best time to use the spare time to update their systems, but knowing that the company is now working on a Batman licensed game, they probably wont have the time as they're finishing the mine-craft story series.
The biggest problem however is that the choices in their games of late have no real bearings or changes nothing big in the end. While adventure titles often have multiple endings, or in this case, have choices that impact the rest of the game, the choices in games didn't matter. For example, in the walking dead season one, the player has a choice to save one character or the other, knowing the character will help out down the line though different outcomes. However, that part of the story can easily be forgotten and has no real impact within the story and the characters are often killed off later within the series; so no matter what one dose, both the characters are boned and can never really be saved! This hurts replay value and makes the choices lob-sided as it really doesn't matter as life goes normally as nothing changes and everything stays the same.
Now how would they fix it? Get a new system while making future games. Tempt the companies involved to update to a new system because they would make a profit. To be perfectly honest, why did they remove the original point-and-click for the PC version? It was for the counsel ports of the games, yes, but most people prefer that timeless mechanic of the classic Point-and-click controls on our PCs. Even the remaster of Grim Fandango has that benefit of the new interface that still have the point-and-click system while still having the controller support that is not too intrusive. This reboot is a good example of good mixed controls.
While telltale in the past have developed good games in their resume of games, telltale games do need to step it up in the current age of adventure games. While not all their games are terrible, past games like Jurassic Park is an examples of how telltale games could fail in today's market. Their latest game with Tales of the borderlands has to be their recent decent game, so take a look into that game. Have a Happy New Year!
Thursday, December 3, 2015
Beastly Bash: Fallout 4: War Never Changes, but the places do
Just to prepare for Fallout 4, I replayed Fallout 3 though Fallout: a tale of two wastelands as the original game did not age well as the RPG elements, game crashes, game bugs that crashes the game or run, and out-dated mechanics. Thankfully, mods help extended the life of old games and adds more replay value. However, the system is still dated, meaning even modded the game still crashes occasionally as the games where made on a buggy engine.
The player stars as the vault dweller who was frozen in time just as the nukes landed just outside his home. He (or she, even tho the male is heavily advertised at the start of the game) wakes up two hundred years to a war-scared Boston harbor, which is now over-ran with raider, super mutants, and new enemies know as the synths, A cyborg race inspired by modern Science fiction novels. The player must find their lost child, as Shawn was kidnapped by the institute while murdering your better half! Oh, it's on!
Game-play wise, it's basically fallout next-gen as it was intended, but more streamlined so the shooting mechanics and SPECIAL attributes. I personally welcome the change, as it doesn't require the annoying number system while it prevents players to become over-powered early on. For example, in Fallout 3, I was able to be over-powered as stealth was broken as balls as the perks and the stealth-suits and Stealth-boys kill the difficulty of the game. While the Stealth-boy might return later as DLC, stealth-boys have been nerfed to the point that the player use them just to escape. However, skills like Gun-nut and Science have been boosted as they can be used to make adjustments to your weapons in crafting, making silencers to your shotgun to even using the skills to make your settlements.
Oh right, the settlements! When you start the game, you meet The Minute Men, the small army of the game. The players can optionally make settlements that has benefits such as running shops, farming food for those with iron stomachs, providing shelters and giving them jobs, and recruit settlements to join The Minute Men. While it is tatted on to the game, it dose help give experience bonus while it dose seem like a time-sink. They also provide reoccurring missions that can help level your characters, but that tends to lead to tedious grinding and you're better off doing other side quest, even though they can give you weapons on the side.
While on the field, the players can also face special enemies from rad-roaches to raiders that can drop a special weapon or special armor pieces that the player can mod later. However, they can be very annoying as they tend to mutate, a way to pad out a simple fight and making them into boss characters. Be prepared with at least one heavy weapon, as they tend to appear when you least expect it. Seems luck was heavily boosted in this game, as having your luck on one makes it challenging. Just beware the death-claws, as they're still the deadliest in the series!
However, while I personally didn't mind the changes, there are some flaws with this game that can break the experience. For one, they gutted the karma system for a like and dislike system with the fractions system. And yes, the Brotherhood is back but it's not the one from fallout 3 but instead from New Vegas. Which begs the question, where has all the cowboys gone? It differently reestablish the gray of war where no one is truly evil, but not everyone is good, but to those it means being evil is pointless. I don't mind as I'm not entirely a genocide player, especially since Under-Tale shows how scary that is! This game dose the "more is less" approach, which can either improve or hinder a game. Oh, and it doesn't shag-shame you for sleeping with everyone and takes the Saints Row 4 approach. Post-Apocalypse anyways.
Another problem that the conversation has been dubbed down thanks to the voice acting, which is another hit-or-miss problem with the game. Only four conversation choices which no matter which you choose doesn't really matter and lays no real impact. Sure, speech dose help getting more info or at least give you an alternative option, but there needs to be more. It also doesn't help that your partner's AI can be terrible for stealth gameplay, block doorways and hallways, and tend to get you shot more than often. Thankfully, there's perk for that called Lone Wanderer that boost the player while they're alone.
If this isn't the game for the players that are in mind, I would recommend getting Wasteland 2, as it is based off the original Fallout series, but if one want a first-person shooter that is fun, this is one's game. This game might be literately be Skyrim with guns, this game is at least better optimized than the previous games before it. It's more next-gen fallout, just better streamlined and miles-may-vary type of game. Try it before you bye, and if liked, get it and finish it. Otherwise, Wasteland 2!
The player stars as the vault dweller who was frozen in time just as the nukes landed just outside his home. He (or she, even tho the male is heavily advertised at the start of the game) wakes up two hundred years to a war-scared Boston harbor, which is now over-ran with raider, super mutants, and new enemies know as the synths, A cyborg race inspired by modern Science fiction novels. The player must find their lost child, as Shawn was kidnapped by the institute while murdering your better half! Oh, it's on!
Game-play wise, it's basically fallout next-gen as it was intended, but more streamlined so the shooting mechanics and SPECIAL attributes. I personally welcome the change, as it doesn't require the annoying number system while it prevents players to become over-powered early on. For example, in Fallout 3, I was able to be over-powered as stealth was broken as balls as the perks and the stealth-suits and Stealth-boys kill the difficulty of the game. While the Stealth-boy might return later as DLC, stealth-boys have been nerfed to the point that the player use them just to escape. However, skills like Gun-nut and Science have been boosted as they can be used to make adjustments to your weapons in crafting, making silencers to your shotgun to even using the skills to make your settlements.
Oh right, the settlements! When you start the game, you meet The Minute Men, the small army of the game. The players can optionally make settlements that has benefits such as running shops, farming food for those with iron stomachs, providing shelters and giving them jobs, and recruit settlements to join The Minute Men. While it is tatted on to the game, it dose help give experience bonus while it dose seem like a time-sink. They also provide reoccurring missions that can help level your characters, but that tends to lead to tedious grinding and you're better off doing other side quest, even though they can give you weapons on the side.
While on the field, the players can also face special enemies from rad-roaches to raiders that can drop a special weapon or special armor pieces that the player can mod later. However, they can be very annoying as they tend to mutate, a way to pad out a simple fight and making them into boss characters. Be prepared with at least one heavy weapon, as they tend to appear when you least expect it. Seems luck was heavily boosted in this game, as having your luck on one makes it challenging. Just beware the death-claws, as they're still the deadliest in the series!
However, while I personally didn't mind the changes, there are some flaws with this game that can break the experience. For one, they gutted the karma system for a like and dislike system with the fractions system. And yes, the Brotherhood is back but it's not the one from fallout 3 but instead from New Vegas. Which begs the question, where has all the cowboys gone? It differently reestablish the gray of war where no one is truly evil, but not everyone is good, but to those it means being evil is pointless. I don't mind as I'm not entirely a genocide player, especially since Under-Tale shows how scary that is! This game dose the "more is less" approach, which can either improve or hinder a game. Oh, and it doesn't shag-shame you for sleeping with everyone and takes the Saints Row 4 approach. Post-Apocalypse anyways.
Another problem that the conversation has been dubbed down thanks to the voice acting, which is another hit-or-miss problem with the game. Only four conversation choices which no matter which you choose doesn't really matter and lays no real impact. Sure, speech dose help getting more info or at least give you an alternative option, but there needs to be more. It also doesn't help that your partner's AI can be terrible for stealth gameplay, block doorways and hallways, and tend to get you shot more than often. Thankfully, there's perk for that called Lone Wanderer that boost the player while they're alone.
If this isn't the game for the players that are in mind, I would recommend getting Wasteland 2, as it is based off the original Fallout series, but if one want a first-person shooter that is fun, this is one's game. This game might be literately be Skyrim with guns, this game is at least better optimized than the previous games before it. It's more next-gen fallout, just better streamlined and miles-may-vary type of game. Try it before you bye, and if liked, get it and finish it. Otherwise, Wasteland 2!
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