This is the end of trilogy mouth and now for the final review: Batman Arkham Trilogy! This is what happens when a company takes a twist of Metroid-Vania into a brawler; The invention of Bat-viania, a dance-like combat system that's focuses more on perfect timing than mashing buttons like in most fighting adventure games! There's a reason the series is highly acclaimed to the point of imitation from games like Sleeping Dogs; It's just the format works for action games!
It all starts with Batman, as THE batman, is driving in the bat-mobile with the joker arrested after taking the mayor hostage. Before that, Black Gate prison had a fire and had to transfer the majority of thugs into Arkham. Batman knew something wasn't right, but delivers The Joker. However, Harley Quinn kidnaps the head of Arkham, Quincy Sharp, and took over with her sexy nurse outfit on, and all hell broke loose! The joker takes over Arkham with his Titan formula monster men and it's up to batman to stop the madness.
This game help start the series off, as batman must explores Arkham and later picks up new gadgets from either from his Bat-storage or what he invents on the fly like the charge-pluse gun which shoots nonlethal bolts which open and close some doors. And that was just a small taste of the bat-gadgets the player. The combat is very simple from timing your punches, dodges, and counters; However, it feels really slow and it's really easy to lose the combos. Thankfully, the Wane upgrades helps as it boosts gadgets, Batman's Armor, and help improve the gameplay. Along the way, Eddy Nigma, known as The Riddler, leaves trophies and puzzels for those completionist and helps with leveling.
After the events, Joker is suffering from blood poisoning from the titan formula and is slowly dieing as a result. Bruce Wane, in the meantime, is trying his best to close Arkham City down as many criminals has escaped and has occupied the city. However, Hugo Strange has figured that Bruce Wane is Batman thanks to an outside source and, with his private army, kidnaps Bruce and sells him to Penguin. Bruce Wane then escapes and fights as Batman to regain control of the city with the help of Catwoman; who is more interested in robbing Two-face blind during the chaos, but helps anyways because it would benefit her.
The game is more refined as there's more new gadgets and a new stunt-combo system as it helps build combos when fighting goons. The Batvaina evolved into a more open-world. It's not bad, it's just very jarring and different from the past game. The Riddler is also back, and this time the riddles are all over the city! This time, you have to catch him as he token Gorden's police team hostage. Solving enough riddles will help catch him and save the police. The gliding mechanic, which existent in the last game, has been refined to help travel around the city. It also has an upgrade when the player complete the training set by Wane Interprizes and it helps. However, if going for completion, it's best to go after the side missions first as there's a point of no return after one point in the story.
In the end, The Joker dies before Batman could have gave him the cure to his blood poisoning because joker made batman drop the cure, breaking his chances of survival. Harley blames Batman for his death and plots her revenge. It has been months since the events of the last game and things where calm for a time until a fear toxin bombing in a local diner occupied, causing death and injury which lead to the city being evacuated to the villains. All the sudden, a private army occupies Gotham with the help of The Arham Knight, who seem to know Batman from the inside and out. Things go beyond crazy than they ever before.
However, while they did center the game-play to the point where it is easier to complete, but it's the only way to get the real ending of the game. While alternative endings, or in this case real endings, in metroid-vania games, usually handle well. Its not here. The problem is the Riddler; While normally some of his puzzles are ok, some of the racing portions of the game didn't fit his personality. And speaking of, while some parts of the Bat-Tank was challenging, it felt more of a transformers than Batman game. However, if the player read the comics, the plot twist in the end is just very bland, making the game not really worth completing 100%.
In the end, I would recommend this trilogy whenever they go on sale. However, the Disk-Locked Content isn't worth in the long run as they are too short and not worth the effort. This is a series that inovated the Metroid-vania series into something new and somewhat refreshing. This is the last trilogy that RockSteady will be official working on for Batman as it will probably be handed down...God help us all....
Tuesday, June 30, 2015
Wednesday, June 17, 2015
Beastly Bash; Hitman: Complete Collection (Excluding Absolution)
This is a series been fallowed since there has been tons of videos on you-tube, from Harpoon to Hit-God, and it was their trick clips that got me to play the original trilogy. That what personally sold me the game as this series had as the original trilogy added replay within itself. While they did started some controversy for killing in this game, the players get the best score by going for the Silent Assassin ranking, the best ranking within the series. This not only helps discourage people from randomly killing, but this help portray Hitman 47 as a chaotic anti-hero, hired to kill bad people who has wrong people and earns cash to help him with his other hits and objectives.
Where did Hitman 47 come from? He was a perfect clone created by one of the worst people in the world from cells of the terrorist whom he was made to kill. He escapes and joins the ICA and then the game introduces Diana; A sidekick who assigns targets for Hitman 47! After killing the terrorists, the mad doctor Otto Wolfgang Ort-Meyer decided to make a clone army to help rule the world. However, Hitman 47 saw this as a dangerous act and kills him as well as the clone army; Hitman then destroys his research notes, making sure that no one else could use the technology ageist him. Hitman then escapes the swat team and then hides in the church as the alias Tibias Reaper and serves the church.
The first game, Hitman: Agient 47, tells this story origin of Hitman 47 though it's gameplay. However, it was more of an action game than a stealth game the series was better known for. While the game did have some faults, this game sold well enough on it's narrative to get attention enough for two damn good sequels; plus, the game's sequel, Hitman 2, help defined what the hitman games where all about. Hitman 1 gameplay is forgiven as the narrative goes over the gameplay.
However, Hitman 47 stood out too much in the last game and attracted the attention of Zavorotko's Mafia criminal group; his minions kidnaps 47's friend and mentor Father Vittorio; randoms him to the Hitman 47, forcing him to come out of retirement and help Diana with her assignments in the ICA. Hitman races to kill his targets, known members of Zavorotko's criminal empire to help lure out his kidnappers. After killing a clone that was left over from the asylum, he traced that they have returned to the seance of the crime; He faces Zavorotko and his minions, freeing Father Vittorio and leaving him alive in the church. Hitman 47 then knew that he would endanger him, decides to return to the agency.
This is the hardest of the original games, as it introduced mechanics but has tons of bugs. Personally wouldn't recommend this game as a starter game and point out the other two games are they are much more balanced and open. The bots tend to see you from a mile away on some difficulties, covers are blown even if you walk slowly as crawling, and everyone shoots first before asking questions. When getting the hit done, it is satisfying but finding the new way can be tedious. That's where youtube comes to mind; Use it as a guide to save your sanity!
And then there is Contracts and Blood Money; Their story happen between each other while Hitman 47 is being hunted down as well as the members of the ICA. During an assignment, Hitman 47 got injured by a gunshot wound, leaving him helpless in his hotel, passing out from the loss of blood. As he is out cold, he flashes back to his past missions from his escape from the asylum as well to his other missions. After a mob-doc heals his wounds, he knows that he's close to death more than ever before.
Before all this occurred, an american control group called The Franchise wants to capture Agent 47 as they fear that he would use cloning for his personal advantage. They want to take over with their own personal clone in their business and any interference would cost them money. Basically, it's the cola vs Pepsi, but we all know Pepsi is evil and that we all prefer Dr. Pepper as he's our favorite anti-hero. Anyways, Hitman has to to kill those who help run the franchise, while at the same time, avoiding those rivals that are after him.
Both Hitman games almost plays the same except Blood Money is refined both graphically and gameplay wise. However, both games has aged well within the series! While Blood Money is the best of the series, Contracts feels the most challenging. Both games comes highly recommended as you don't have to play the first two games to recap in the back-story and the player sees the events before/after Contracts. As past Hitman games, the maps are wide and varied, but more contrived in these games. There's more than one way to skin your human targets, as they preformed horrible things than Hitman ever done.
The biggest problem with Absolution is that is was too liner than the Hitman games; And now that there's a sequel announced at E3, it proves an old theory that Absolution was Half-baked like how Saints Row the Third.It feels that the developers had too much in their hands; as Tell-Tale Games found out when handling The Walking Dead with Wolf Among Us. The game's semantics and the story got in the way with the gameplay mechanics and it felt like the developers forgot what made Hitman 47 good; That, or they had Kane and Lynch Failure in their minds. That wasn't even a good game series, so It's time to move on. Better yet, trow them out so other IPs get the spotlight!
In the end, I wish I could recommend the series; However, pick up Blood Money and Contracts, as the story adds up to sum up Hitman in a simple way. That would be shoving everyone off the edge while giggling like a school girly girl who found her friends cookies while leaving a fart on her friend's seat. Nasty fun! However, please don't do that; That is rather freaking stupid!
Where did Hitman 47 come from? He was a perfect clone created by one of the worst people in the world from cells of the terrorist whom he was made to kill. He escapes and joins the ICA and then the game introduces Diana; A sidekick who assigns targets for Hitman 47! After killing the terrorists, the mad doctor Otto Wolfgang Ort-Meyer decided to make a clone army to help rule the world. However, Hitman 47 saw this as a dangerous act and kills him as well as the clone army; Hitman then destroys his research notes, making sure that no one else could use the technology ageist him. Hitman then escapes the swat team and then hides in the church as the alias Tibias Reaper and serves the church.
The first game, Hitman: Agient 47, tells this story origin of Hitman 47 though it's gameplay. However, it was more of an action game than a stealth game the series was better known for. While the game did have some faults, this game sold well enough on it's narrative to get attention enough for two damn good sequels; plus, the game's sequel, Hitman 2, help defined what the hitman games where all about. Hitman 1 gameplay is forgiven as the narrative goes over the gameplay.
However, Hitman 47 stood out too much in the last game and attracted the attention of Zavorotko's Mafia criminal group; his minions kidnaps 47's friend and mentor Father Vittorio; randoms him to the Hitman 47, forcing him to come out of retirement and help Diana with her assignments in the ICA. Hitman races to kill his targets, known members of Zavorotko's criminal empire to help lure out his kidnappers. After killing a clone that was left over from the asylum, he traced that they have returned to the seance of the crime; He faces Zavorotko and his minions, freeing Father Vittorio and leaving him alive in the church. Hitman 47 then knew that he would endanger him, decides to return to the agency.
This is the hardest of the original games, as it introduced mechanics but has tons of bugs. Personally wouldn't recommend this game as a starter game and point out the other two games are they are much more balanced and open. The bots tend to see you from a mile away on some difficulties, covers are blown even if you walk slowly as crawling, and everyone shoots first before asking questions. When getting the hit done, it is satisfying but finding the new way can be tedious. That's where youtube comes to mind; Use it as a guide to save your sanity!
And then there is Contracts and Blood Money; Their story happen between each other while Hitman 47 is being hunted down as well as the members of the ICA. During an assignment, Hitman 47 got injured by a gunshot wound, leaving him helpless in his hotel, passing out from the loss of blood. As he is out cold, he flashes back to his past missions from his escape from the asylum as well to his other missions. After a mob-doc heals his wounds, he knows that he's close to death more than ever before.
Before all this occurred, an american control group called The Franchise wants to capture Agent 47 as they fear that he would use cloning for his personal advantage. They want to take over with their own personal clone in their business and any interference would cost them money. Basically, it's the cola vs Pepsi, but we all know Pepsi is evil and that we all prefer Dr. Pepper as he's our favorite anti-hero. Anyways, Hitman has to to kill those who help run the franchise, while at the same time, avoiding those rivals that are after him.
Both Hitman games almost plays the same except Blood Money is refined both graphically and gameplay wise. However, both games has aged well within the series! While Blood Money is the best of the series, Contracts feels the most challenging. Both games comes highly recommended as you don't have to play the first two games to recap in the back-story and the player sees the events before/after Contracts. As past Hitman games, the maps are wide and varied, but more contrived in these games. There's more than one way to skin your human targets, as they preformed horrible things than Hitman ever done.
The biggest problem with Absolution is that is was too liner than the Hitman games; And now that there's a sequel announced at E3, it proves an old theory that Absolution was Half-baked like how Saints Row the Third.It feels that the developers had too much in their hands; as Tell-Tale Games found out when handling The Walking Dead with Wolf Among Us. The game's semantics and the story got in the way with the gameplay mechanics and it felt like the developers forgot what made Hitman 47 good; That, or they had Kane and Lynch Failure in their minds. That wasn't even a good game series, so It's time to move on. Better yet, trow them out so other IPs get the spotlight!
In the end, I wish I could recommend the series; However, pick up Blood Money and Contracts, as the story adds up to sum up Hitman in a simple way. That would be shoving everyone off the edge while giggling like a school girly girl who found her friends cookies while leaving a fart on her friend's seat. Nasty fun! However, please don't do that; That is rather freaking stupid!
Wednesday, June 3, 2015
Beastly Bash: Earthbound/Mother Trilogy; Too hot for 'merica! [Spoilers]
Before I start, I will place one warning: SPOILERS AHEAD!
Thanks, now for the retrospective!~
Well, since Earthbound fans are having a Bound-Fest or something like that, as well as Mother 4, Its time for a retro-review! About Mother 4, it's Fan-game that is a prequel to Mother2/Earthbound taking place in the 197X; 20 years before the birth of one of the most annoying game characters ever. No, not Kefka, silly fools; Porky. And before you ask, wouldn't recommend Consonance Distance because it messes with the cannon. We all know that Giygas is cannon as he attacked the 9X's and what's left of his body created Mewtwo, as his corpse was left in the Pokemon world. Guess they didn't think they would make a clone of the shell of an alien god!
First off, Earthbound Zero, this is where Giygue was first still in his teen-agency sent to kill Ninten's grandfather and grandmother who raised him as a kid, his his parents left him behind because...of a plot point never explained within the series. Wars? Rebooting earth? Who knows!? Anyways, While the grandmother was raising Giegue, the grandfather studied their race and abandoned them. (Itoi never really had a father in his life.) Giygue, angry that he ran off with the knowledge, kills him and starts kidnapping people, as he fears that humanity will use his race's power ageist the universe. Nintend gets involved when he find his grandfather's journal and goes off to stop Giygue.
Sadly enough, this game is the WEAKEST of the series; Since the game's fighting system based off the old Dragon Quest games, Random encounters where bad to the point that they where actually work in a way that it wasn't really intended. The game was intentionally hard for the wrong reasons that the modding community made an easy version of the game to over-condensate for the difficulty of the game. while most NES role-playing games didn't age well, this game is one of the worst aged games. It's why I decided to spoil the plot without warning.
After the events in Mother1/Earthbound Zero, Giegue retreated to space, where his powers grew to the point to becoming the power of evil himself! After losing his alien form, he become like Cthulhu and becomes a dark alien god. However, he has lost his mind, as "absolute power corrupts absolutely," the newly formed Giygas was contained int the Devil's Machine as his mind-controlling powers corrupts everyone including the annoying neighbor Porky, who helps sets everything in motion as the "devil's" advocate. Buzz-Buzz, a failed version of Ness, goes back into time to warn past Ness and sends him to find the eight Your Sanctuary locations to get the powers of the earth and stop Giygas.
At first, this game did NOT sit well with most critics, but being a 90's person, this game was not build on fun but more on the reflection to most people at the time. Also, this game did influence games later in the line like Persona 4, which is considered one of the best JRPGS of it's time. Being someone who personally like Earthbound dispute what critics say, as some like soulless games like Doom 3, It one of the best classics. Other than that, the game introduced an awesome combat system that adds a "Bleeding" effect to where the health counts down like a car's fuel gadge. SOMEONE needs a HEALH bar. The game also has the enemies in the background instead of random encounters, making it manageable and some fights ship-able. This game is also thankfully easier that Zero, but is the LONGEST of the series. Despite this, it's recommended none-the-less.
After Giygas' defeated, Porky runs off with what is left of Giygas' power and technology, making him a very dangerous foe more than before. With the technology left behind, he uses it to kidnap people from his time and creates the Pigmask army, a reference and parody of the collective from Half-life 2. He and his army lands in Tazmilly Village, a post-apocalyptic village in an Australia-like island, he bombs forest and gains control via happy boxes. He then makes chimeras, Animal and machine hybrids that cause chaos that kills Lucas' mother in the start of the game! It's up to Lucas and company to stop the Porky and his Pigmask army while looking for his missing brother Clause.
While Earthbound was strong, as it didn't take itself seriously as a free-roaming JRPG. However, Mother 3 has the strongest story of the trilogy as the player has feelings twords the characters and their new movements of sprites. This game pushed the limits of the Game-boy advance! The player can relate to one or many of the events that occur during the story. The battle system has been ampted, as there's a new combo system that is based on of the rhythm in the background music, and getting them down is satisfying! Returning and fixed from Mother 1 is the running mechanic, which can bypass weak enimies and sometime crashing into things cause things to happen, even if there's a few in the game. The game is considered the BEST in the series for a reason, beating Earthbound with the majorities tens all over review sites. This is highly recommended, but I will not spoil the ending here as it's something to see first hand!
Overall, the Mother/Earthbound series is all about the experience! While some do not see it as fun, as they tend to not see gaming as art, I would recommend the series for anyone who like to play RPGs to kill the gods of olde. However, its recommended to watch Mother 1 as its the weakest of the trilogy. While Earhbound seems dated, it has that "Story is not important" charm liked in games like Phantasy Star Online. Mother 3 has the heart and actually revolutionized RPGs to perfection, it's a real damn shame that it will NEVER be localized normally; While I don't recommend piracy, play the game via translation patch. This is one RPG trilogy that is under-utilized withing the realm of gaming...
Thanks, now for the retrospective!~
Well, since Earthbound fans are having a Bound-Fest or something like that, as well as Mother 4, Its time for a retro-review! About Mother 4, it's Fan-game that is a prequel to Mother2/Earthbound taking place in the 197X; 20 years before the birth of one of the most annoying game characters ever. No, not Kefka, silly fools; Porky. And before you ask, wouldn't recommend Consonance Distance because it messes with the cannon. We all know that Giygas is cannon as he attacked the 9X's and what's left of his body created Mewtwo, as his corpse was left in the Pokemon world. Guess they didn't think they would make a clone of the shell of an alien god!
First off, Earthbound Zero, this is where Giygue was first still in his teen-agency sent to kill Ninten's grandfather and grandmother who raised him as a kid, his his parents left him behind because...of a plot point never explained within the series. Wars? Rebooting earth? Who knows!? Anyways, While the grandmother was raising Giegue, the grandfather studied their race and abandoned them. (Itoi never really had a father in his life.) Giygue, angry that he ran off with the knowledge, kills him and starts kidnapping people, as he fears that humanity will use his race's power ageist the universe. Nintend gets involved when he find his grandfather's journal and goes off to stop Giygue.
Sadly enough, this game is the WEAKEST of the series; Since the game's fighting system based off the old Dragon Quest games, Random encounters where bad to the point that they where actually work in a way that it wasn't really intended. The game was intentionally hard for the wrong reasons that the modding community made an easy version of the game to over-condensate for the difficulty of the game. while most NES role-playing games didn't age well, this game is one of the worst aged games. It's why I decided to spoil the plot without warning.
After the events in Mother1/Earthbound Zero, Giegue retreated to space, where his powers grew to the point to becoming the power of evil himself! After losing his alien form, he become like Cthulhu and becomes a dark alien god. However, he has lost his mind, as "absolute power corrupts absolutely," the newly formed Giygas was contained int the Devil's Machine as his mind-controlling powers corrupts everyone including the annoying neighbor Porky, who helps sets everything in motion as the "devil's" advocate. Buzz-Buzz, a failed version of Ness, goes back into time to warn past Ness and sends him to find the eight Your Sanctuary locations to get the powers of the earth and stop Giygas.
At first, this game did NOT sit well with most critics, but being a 90's person, this game was not build on fun but more on the reflection to most people at the time. Also, this game did influence games later in the line like Persona 4, which is considered one of the best JRPGS of it's time. Being someone who personally like Earthbound dispute what critics say, as some like soulless games like Doom 3, It one of the best classics. Other than that, the game introduced an awesome combat system that adds a "Bleeding" effect to where the health counts down like a car's fuel gadge. SOMEONE needs a HEALH bar. The game also has the enemies in the background instead of random encounters, making it manageable and some fights ship-able. This game is also thankfully easier that Zero, but is the LONGEST of the series. Despite this, it's recommended none-the-less.
After Giygas' defeated, Porky runs off with what is left of Giygas' power and technology, making him a very dangerous foe more than before. With the technology left behind, he uses it to kidnap people from his time and creates the Pigmask army, a reference and parody of the collective from Half-life 2. He and his army lands in Tazmilly Village, a post-apocalyptic village in an Australia-like island, he bombs forest and gains control via happy boxes. He then makes chimeras, Animal and machine hybrids that cause chaos that kills Lucas' mother in the start of the game! It's up to Lucas and company to stop the Porky and his Pigmask army while looking for his missing brother Clause.
While Earthbound was strong, as it didn't take itself seriously as a free-roaming JRPG. However, Mother 3 has the strongest story of the trilogy as the player has feelings twords the characters and their new movements of sprites. This game pushed the limits of the Game-boy advance! The player can relate to one or many of the events that occur during the story. The battle system has been ampted, as there's a new combo system that is based on of the rhythm in the background music, and getting them down is satisfying! Returning and fixed from Mother 1 is the running mechanic, which can bypass weak enimies and sometime crashing into things cause things to happen, even if there's a few in the game. The game is considered the BEST in the series for a reason, beating Earthbound with the majorities tens all over review sites. This is highly recommended, but I will not spoil the ending here as it's something to see first hand!
Overall, the Mother/Earthbound series is all about the experience! While some do not see it as fun, as they tend to not see gaming as art, I would recommend the series for anyone who like to play RPGs to kill the gods of olde. However, its recommended to watch Mother 1 as its the weakest of the trilogy. While Earhbound seems dated, it has that "Story is not important" charm liked in games like Phantasy Star Online. Mother 3 has the heart and actually revolutionized RPGs to perfection, it's a real damn shame that it will NEVER be localized normally; While I don't recommend piracy, play the game via translation patch. This is one RPG trilogy that is under-utilized withing the realm of gaming...
Friday, May 22, 2015
Beastly Bash: Dead Rising 2 (with Off-the-Record) : Crossing Dressing with the Dead [Spoilers!]
Just to set the record, Dead Rising 1 did not age well. While it was fun at the time, it would be recommended just to watch about the first game just to catch up to what happen, which I will spoil somewhat. And about Dead Rising 3, personally, the game has lost it's identity to the point that the game ended up becoming bland and the game was not ported too well on the PC. In the end, Dead Rising 2 is the best of the series, and with the lastest update on Steam to remove the gutted Windows Live that died of late, now would be the perfect time for a retro-review of the Zombie smashing hit.
We start off as Either Chuck Green, or non-canonically, Frank West in Off-the-Record. Both characters compete in the show Terror Is Reality for money to afford Zombrex, a drug that prevents the infected from becoming Zombies. The infection is caused by either Zombie bites like Katie's or from being stinged by one of the many queens used to the incident 2 years ago in the game. Just when things seem normal, Frank finds something fishy going in the background while Chuck runs off to get his daughter. All the sudden, an explosion happens and an outbreak occurs! After escaping, depending on which of the two games, Either Chuck or Stacy will be framed for the incident and it's up to the player to find the truth and stop whoever's behind the incident.
In terms of gameplay, the game is still the same, but the controls aren't as clunky as everything gameplay-wise has been refined from the last game as the characters run more straight and narrow than before. While the AI is not as stupid as before, they still are somewhat slow. However, that is easily remedied as they have UNLIMITED AMMO with shotguns and hand guns. Just make note that in Off-The-Record that the AI is worst as they are actually worst as not only they get locked by Zombies, but their Health drains, making them weaker than in the normal game! Keep close if playing the spin-off game.
One of the biggest features of the game, besides dressing the character for a comical effect, is the psychopaths, human turned enemies thanks because of their sanity snapped like twigs within their minds. You do get three new bosses in Off-The-Record, but the story remains the same. Beware, as most of the bosses are challenging and can easily butcher lower levels. This goes into an annoying pet-peeve of the game: While restarting the game dose help at times of low levels, it makes replaying the game somewhat a forced obligation.
The biggest addition of the game if the crafting system, as Chuck or Frank can combine weapons to make even bigger and better weapons. While most weapons are just for looks and humor, the other half is very useful for zombies and psychopaths that are within the game. Sadly, the player will often use few of the weapons are most wouldn't be as helpful as the ones the players usually stick with. For example, mixing the axe and hammer together makes a great weapon that pulverizes zombies with one jump attack or make a spiked bat to clear a way to pass by.
In summery, I would have to recommend getting Dead Rising 2 over Off-the-Record as the game should have been an add-on than a stand-alone game. Its an issue within the game industry as this is a habit that occurs more often than it should happen. However, if anyone likes Frank west for being a love-to-hate character, get Off-the-Record if fan of the "character." Oh, and avoid Dead Rising 3. It's just not a colorful game that gamers once loved. Sorry...
We start off as Either Chuck Green, or non-canonically, Frank West in Off-the-Record. Both characters compete in the show Terror Is Reality for money to afford Zombrex, a drug that prevents the infected from becoming Zombies. The infection is caused by either Zombie bites like Katie's or from being stinged by one of the many queens used to the incident 2 years ago in the game. Just when things seem normal, Frank finds something fishy going in the background while Chuck runs off to get his daughter. All the sudden, an explosion happens and an outbreak occurs! After escaping, depending on which of the two games, Either Chuck or Stacy will be framed for the incident and it's up to the player to find the truth and stop whoever's behind the incident.
In terms of gameplay, the game is still the same, but the controls aren't as clunky as everything gameplay-wise has been refined from the last game as the characters run more straight and narrow than before. While the AI is not as stupid as before, they still are somewhat slow. However, that is easily remedied as they have UNLIMITED AMMO with shotguns and hand guns. Just make note that in Off-The-Record that the AI is worst as they are actually worst as not only they get locked by Zombies, but their Health drains, making them weaker than in the normal game! Keep close if playing the spin-off game.
One of the biggest features of the game, besides dressing the character for a comical effect, is the psychopaths, human turned enemies thanks because of their sanity snapped like twigs within their minds. You do get three new bosses in Off-The-Record, but the story remains the same. Beware, as most of the bosses are challenging and can easily butcher lower levels. This goes into an annoying pet-peeve of the game: While restarting the game dose help at times of low levels, it makes replaying the game somewhat a forced obligation.
The biggest addition of the game if the crafting system, as Chuck or Frank can combine weapons to make even bigger and better weapons. While most weapons are just for looks and humor, the other half is very useful for zombies and psychopaths that are within the game. Sadly, the player will often use few of the weapons are most wouldn't be as helpful as the ones the players usually stick with. For example, mixing the axe and hammer together makes a great weapon that pulverizes zombies with one jump attack or make a spiked bat to clear a way to pass by.
In summery, I would have to recommend getting Dead Rising 2 over Off-the-Record as the game should have been an add-on than a stand-alone game. Its an issue within the game industry as this is a habit that occurs more often than it should happen. However, if anyone likes Frank west for being a love-to-hate character, get Off-the-Record if fan of the "character." Oh, and avoid Dead Rising 3. It's just not a colorful game that gamers once loved. Sorry...
Tuesday, May 12, 2015
Beastlt Byte: Midle Earth: Shadows of Maldor!
Well, since it's the start of summer, it means it is already the start of the summer drouth. However, it has been raining a lot of late, so it's not THAT kind of drouth. Instead, this is the part of the year where game, both Triple A and indie usually slows down to a crawl. This would be the best time to review something that was either missed or, in my case, something I couldn't afford and/or that was limited to WB-Games being a total dick to independent reviewers and critics alike. Thankfully, this has finally lifted. Still a shady practice, WB!
So...How is the game?
Pros!
- This game mixes Assassin's Creed with the Arkam Games' gameplay
- Two main areas that is big, but not over-whelming
- The Nemesis system make failure critical as the Oorcs can be promoted, even to War-cheffs
- The runes and upgrades help make the player powerful
- TONS of side activities which fits and can benefit the main compain
- Branding adds tactics as the play can have sleeper agents in the field
- Help the sleepers by fighting their rivals and climb up the chain
However, I can see WHY the reviews where limited the reviews (besides money) because...
Cons!
- The game gets too easy in the end as upgrades make players feel Over-Powered
- The Add-on campaign starts you full powered, killing the challenge
- The game is locked at 30-40 Frames per secant, making it awkward
- Worst of all, Quick-time final boss, which is under-whelming
- The game is somewhat of a pain to complete
Rating: C
The game has a great start, but as soon as branding comes in play, the game became easier unless someone die alot. While it dose easily defeats Assasin's creed, it's not as long, which is fine. If anyone was hoping for a total fusion, it's more of a Cheese and peanut-butter cracker snack. It's good, but it's not as filling as most (but one) Arkam games. If anyone is hungry for batman, this will hold up until the final game of the series. However, I DO NOT recommend this game at full price due to it's short story missions compared to past WB games. The add on also are nice, but they end anti-climatically as well. Wait until the steam sales.
So...How is the game?
Pros!
- This game mixes Assassin's Creed with the Arkam Games' gameplay
- Two main areas that is big, but not over-whelming
- The Nemesis system make failure critical as the Oorcs can be promoted, even to War-cheffs
- The runes and upgrades help make the player powerful
- TONS of side activities which fits and can benefit the main compain
- Branding adds tactics as the play can have sleeper agents in the field
- Help the sleepers by fighting their rivals and climb up the chain
However, I can see WHY the reviews where limited the reviews (besides money) because...
Cons!
- The game gets too easy in the end as upgrades make players feel Over-Powered
- The Add-on campaign starts you full powered, killing the challenge
- The game is locked at 30-40 Frames per secant, making it awkward
- Worst of all, Quick-time final boss, which is under-whelming
- The game is somewhat of a pain to complete
Rating: C
The game has a great start, but as soon as branding comes in play, the game became easier unless someone die alot. While it dose easily defeats Assasin's creed, it's not as long, which is fine. If anyone was hoping for a total fusion, it's more of a Cheese and peanut-butter cracker snack. It's good, but it's not as filling as most (but one) Arkam games. If anyone is hungry for batman, this will hold up until the final game of the series. However, I DO NOT recommend this game at full price due to it's short story missions compared to past WB games. The add on also are nice, but they end anti-climatically as well. Wait until the steam sales.
Thursday, April 23, 2015
Beastly Byte: GTA V (PC )
This game is one thing that everyone been waiting for. While the Xbone and the PlayStation 4 version been out for some time, PC gamers waited for some time after so many delays. As of this review, it has finally hit steam after quite some time! After GTA4, I found it to be under-whelming since the game-play clashed horribly with the story to the point I would rather play Saints Row 2 and even recommend that game over it. It would be nice if they patched Saints Row 2 and bring 1 to the PC master system, but that's neither here nor there.
So, how IS the game. well...
The positive:
+ Best port of the game
+ Three playable characters that you would either love-to-hate or Hate-to-love with different abilities
+ The game is bigger as advertized
+ There are a lot of sub-activities from Heist to the simplest game of golf
+ Online can be a blast with friends
+ During crime sections, music cues with fitting themes
+ A lot of crime movie tribute pieces
+ Single player runs smoothly over +60 Frames
However, There are some big flaws, in my humble opinion. For example...
The negative:
- In summary, the story is a major dick-butt
- Characters that are known are either killed, missing, or worst, butchered
- The family sucks, as they are easily the worst characters in the game
- Unskippible water boarding section, which is pointless
- Plot-holes which the game contradict itself with
- While most of the music nice, most of them doesn't fit GTA's ascetics .
- Graphical glitches can occur on some graphic cards. Recommend +800 Cards
- Heist in Online are currently broken on all ports; Dated Online Social system
- Path finding for AI drivers are broken, especially the taxi drivers!
- Useless out-of-game phone apps for smartphones which don't really add anything to game
- Caps where not all your CPU power is not read properly; Fixed via notepad
- Online needs a passive-aggressive mode that prevents Friendly Fire to other players
- Worst of all, Micro-transactions break the flow and ruins progress in the game.
Grade: B
If the gaming PC can handle the game, this is recommended hands down. The player can easily work around the micro-transactions, but they should NEVER exist in a triple A game. Thankfully most of the cut-sceans are skip-able besides the few parts of the game which act as loading zones. While the story and the micro-transactions do hold this game back from being a perfect game, there's no denying that this is the best port of the game!
So, how IS the game. well...
The positive:
+ Best port of the game
+ Three playable characters that you would either love-to-hate or Hate-to-love with different abilities
+ The game is bigger as advertized
+ There are a lot of sub-activities from Heist to the simplest game of golf
+ Online can be a blast with friends
+ During crime sections, music cues with fitting themes
+ A lot of crime movie tribute pieces
+ Single player runs smoothly over +60 Frames
However, There are some big flaws, in my humble opinion. For example...
The negative:
- In summary, the story is a major dick-butt
- Characters that are known are either killed, missing, or worst, butchered
- The family sucks, as they are easily the worst characters in the game
- Unskippible water boarding section, which is pointless
- Plot-holes which the game contradict itself with
- While most of the music nice, most of them doesn't fit GTA's ascetics .
- Graphical glitches can occur on some graphic cards. Recommend +800 Cards
- Heist in Online are currently broken on all ports; Dated Online Social system
- Path finding for AI drivers are broken, especially the taxi drivers!
- Useless out-of-game phone apps for smartphones which don't really add anything to game
- Caps where not all your CPU power is not read properly; Fixed via notepad
- Online needs a passive-aggressive mode that prevents Friendly Fire to other players
- Worst of all, Micro-transactions break the flow and ruins progress in the game.
Grade: B
If the gaming PC can handle the game, this is recommended hands down. The player can easily work around the micro-transactions, but they should NEVER exist in a triple A game. Thankfully most of the cut-sceans are skip-able besides the few parts of the game which act as loading zones. While the story and the micro-transactions do hold this game back from being a perfect game, there's no denying that this is the best port of the game!
Wednesday, March 11, 2015
Citizens of Earth and Freedom planet; Games of tribute.
W'oops, look like winter attacked out from nowhere in it's dieing breath while I was planning to do the rest of my valentine's review and I have caught the stomach flu again. However, while sick, I was introduced two games that tries to capture the heart of what made the original games that they are based on. Like Shovel Knight, which shows the good parts of the NES games like Mega-man and it's other cohorts, Citizens of Earth wants to show what's good about Earthbound and Freedom Planet wants to show the epic story of Sonic Archie's counterpart and Sonic 1-3 gameplay in the 90's.
When the earth decided to unite in a cutesy world, it makes one wounder if it has been taken over by the female Illuminati. That is at least one thing they got right with right when it comes with the Earthbound influenced world as Itoi would make it. The player star as the president, as he recruits people to fight for him, as he doesn't exactly fight the random monsters, aliens, and creatures himself. The one thing that this game has over earthbound is the different citizens you could recruit like in The Wounderful 101. Each citizen has their special abilities they have can can unlocked, different dialog, and the different names they can take.
However, unlike Earthbound, it lacks the hidden dark tone and the humor of the game, as most of the jokes are either hit or miss. Personally, they seem to be mostly misses, as they wanted to hit the players with the punchline, but misses as it closes up to the end of the joke. Most of the lines, as much as the characters, are too two dimensional. While the fighting system is solid, it is just dose not have the heart as earthbound.
In the end, I recommend playing the fan translation of Mother 3 over Citizens of Earth. Mother 3 that is a great sequel to Earthbound. Yes, the different cultural name for earthbound is different, but personally agree that at least mother is a much fitting name. In fact, there's a new fan game that's coming out this year. I recommend to look into that as well. Earthbound is also available on the Nintendo eShop, but beware, as the game is long.
Meanwhile, Freedom planet started out as a fan game to the Sonic 2D games, but in the end, the developers realized that the idea should be rewritten as an identity as it's own. It starts as a evil leader storms the castle, killing the king and brain-washing the prince to his bidding. meanwhile on a literal animal planet, a ship comes in, two women characters with abilities of their own, must fight to liberate the planet from evil leader...With also a help from a bunny/dog thing later in the game.
This game is a love letter to most Sega games within Sega's counsel era from the character's design looking like abandoned characters that Sega and time forgot, as well as the game-play controls, to even the Sega CD music. This is a colorful game all around! You can play either by story or skip it via classic mode you would expect from any Sega game of the past. The story plays as the freedom fighter story, as it was a popular edgy story element since the 90's.
However, there is one minor problems with the game: One would be the very configuration issues. For one, the sound options are one in the same, so you cannot adjust the music from the voice acting in the game, which leads into another flaw with the game: The quality of the voice actors are phoned in. This is where the lines are in low quality because of limitations of either technology or quality. The smallest issue is the design since there's a lot of anamorphic characters now. But the biggest issue is the controller configuration, as it easily confuse your keyboard as a controller. Joy-to-keys dose help, but it's an error that is usually rare and should not exist.
If Sonic couldn't scratch that itch to that one 2D sonic fan to another, this is the game for that one sonic fan. As for Sonic himself, I fear that he has really dug himself into a very deep hole that not even Mario can dig him out. Thankfully, Sega is making more careful investments in Aliens thanks to creative assembly and they're making money thanks to Free-to-play games like PSO2, so they are making back their investments.
All and all, The love for one thing can make another, especially when aliens help make games like Mertoid and Doom. Sure, it can be misused and exploited like with the spider-man franchise, but when use cautiously, it can birth some new IPs!
When the earth decided to unite in a cutesy world, it makes one wounder if it has been taken over by the female Illuminati. That is at least one thing they got right with right when it comes with the Earthbound influenced world as Itoi would make it. The player star as the president, as he recruits people to fight for him, as he doesn't exactly fight the random monsters, aliens, and creatures himself. The one thing that this game has over earthbound is the different citizens you could recruit like in The Wounderful 101. Each citizen has their special abilities they have can can unlocked, different dialog, and the different names they can take.
However, unlike Earthbound, it lacks the hidden dark tone and the humor of the game, as most of the jokes are either hit or miss. Personally, they seem to be mostly misses, as they wanted to hit the players with the punchline, but misses as it closes up to the end of the joke. Most of the lines, as much as the characters, are too two dimensional. While the fighting system is solid, it is just dose not have the heart as earthbound.
In the end, I recommend playing the fan translation of Mother 3 over Citizens of Earth. Mother 3 that is a great sequel to Earthbound. Yes, the different cultural name for earthbound is different, but personally agree that at least mother is a much fitting name. In fact, there's a new fan game that's coming out this year. I recommend to look into that as well. Earthbound is also available on the Nintendo eShop, but beware, as the game is long.
Meanwhile, Freedom planet started out as a fan game to the Sonic 2D games, but in the end, the developers realized that the idea should be rewritten as an identity as it's own. It starts as a evil leader storms the castle, killing the king and brain-washing the prince to his bidding. meanwhile on a literal animal planet, a ship comes in, two women characters with abilities of their own, must fight to liberate the planet from evil leader...With also a help from a bunny/dog thing later in the game.
This game is a love letter to most Sega games within Sega's counsel era from the character's design looking like abandoned characters that Sega and time forgot, as well as the game-play controls, to even the Sega CD music. This is a colorful game all around! You can play either by story or skip it via classic mode you would expect from any Sega game of the past. The story plays as the freedom fighter story, as it was a popular edgy story element since the 90's.
However, there is one minor problems with the game: One would be the very configuration issues. For one, the sound options are one in the same, so you cannot adjust the music from the voice acting in the game, which leads into another flaw with the game: The quality of the voice actors are phoned in. This is where the lines are in low quality because of limitations of either technology or quality. The smallest issue is the design since there's a lot of anamorphic characters now. But the biggest issue is the controller configuration, as it easily confuse your keyboard as a controller. Joy-to-keys dose help, but it's an error that is usually rare and should not exist.
If Sonic couldn't scratch that itch to that one 2D sonic fan to another, this is the game for that one sonic fan. As for Sonic himself, I fear that he has really dug himself into a very deep hole that not even Mario can dig him out. Thankfully, Sega is making more careful investments in Aliens thanks to creative assembly and they're making money thanks to Free-to-play games like PSO2, so they are making back their investments.
All and all, The love for one thing can make another, especially when aliens help make games like Mertoid and Doom. Sure, it can be misused and exploited like with the spider-man franchise, but when use cautiously, it can birth some new IPs!
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