Tuesday, September 20, 2016

Beastly Bash: Samsung Oculus; A taste of 3D

Ever since the 90's, many game devs have been fighting and backstabbing just to be the first one in the market from those 3d glasses for the PC to the Nintendo 3DS when Nintendo stole the blueprints from Sony, sad to say. With the Oculus, while people did back this project on kickstarter, it was seen as betrayal when Google came in and bought the invention from the developer. While this isn't new when you consider the PlayStation brand was suppose to be a deal brand between Nintendo and Sony. So could 3DVR be the next big thing?

While this is a spin-off protect of the real product, it is just a(n) accurate as the main product itself. However, there is the problem with the product already as exclusives and DRM (Digital Rights Movement.) While there's ways around this via mods and work-around, most programs are locked in and out thanks because of the limits caused by the Oculus store. While they are now lifting off the DRM slowly from the hardware, it still burned their core audience to not trust the management of the Oculus store. 

However, dose the 3D work? Yes, but to a certain point. The major flaw of the hardware is it's limited by the limitations of the phone and whether or not the person is comfortable with goggle-scope used for the 3D. What made the 3DS successful was it was 3D without the motion sickness known in most 3D Technology in past hardware.

Sadly, if one plays a face-paced game, for example, this would cause the worst-case motion sickness for those who want to be amerced in games like Minecraft or classic games like Original Doom. For more relaxed or paced games from puzzles and simulation games, this is fine as there's little or no movement, but that defeats the original purpose of 3D immersion. While there is some plausibility of playiblity, it's also limited by phone cool-down time --Literately!

Basically, the Samsung phone heats up if it's used for too long because the apps over-heat the graphics in the phone. While graphics are the least worried part of the experience of 3D, especially games like Doom and Doom II, it's yet another crappy limit people have to deal with, or better yet, get the HTC vive.

As stated, this is merely a small taste of 3D gaming that can be bitter-sweet to those who wanted to be swept away by such innovation. While it was a step in the right direction, other hardware like the Nintendo 3DS did it much more comfortably. The straps are tight to prevent slippage, but are more akin for kids than most adults meaning its open to third-party pandering for more hardware parts. It's a literal headache waiting to happen as well as the eyesore!  

Could it be used on the PC with the current apps? Maybe, but it will take some time as the current apps are still currently being worked on. But by the time when they get it working, the player base is better off for third-party hardware like the HTC Vive as that was built as a pediment system instead of temporary solution, but you're better off with other, better solutions.

Wait it out...

No comments:

Post a Comment