Like some people having a problem with judging a game for what it is Good, bad, or disappointing, I'm having a hard time to judge Spelunky since the game itself is a heavily luck-based rouge-like game.
The point of the game is that you are one of the many treasure hunters, sending him or herself into the mines to hunt down the legendary treasure of Kali. On your way, you discovered that a wise man has discovered that the mines change at random and that death, itself, is lost as death only ends up forcing you to restart from the start and that you're tuck in your own personal hell. Speaking of which, there are hidden levels LIKE HELL, that you have to get into for the true ending. Yes, like most castlevania games, it has a false ending, so to get the best ending and score, you have to rely on luck and good-luck with that.
While some to most of the deaths are partially on the player itself, the problem is part of it is how the game's random map spawns. For example, I found the game like to spawn the traps and bombs close to the sacrificial alters, or worse, when you set the traps off, they tend to hit the shopkeepers. When shopkeepers are set off, even by accident, they will hunt you down; Even if it means killing the damsels, other shopkeepers or other fiends that stay in your way.
Speaking of the damsels, you can set them as a the dumb, female bimbo; a creepy cross dresser who is gender-confused; and a stupid dog named Rufus, who acts like a doofus. I find them to be somewhat offensive characters, but from the look of things, they made them that way so sacrificing them wouldn't add any emotional weight and that's the problem. The game has a devalue character issue that lower all characters as cartoon-like, unlikable characteristics, which death less painful on purpose. Apparently, this game wants you to commit suicides just to count the death-meter.
However, this game is fun, but it is not exactly fair as other rouge-like games. Unlike games like Rouge Legacy, for example, the game dosn't get easier as you go. While you do unlock new character, they do not attribute since they do NOT have special abilities and there isn't a counter-measurements for unfair spawns. While tools like jet-packs, climbing gloves, and ropes can help you make it to the end, it depends if the game will have mercy and provide the items that you will need via shops and boxes.
In short, the game would have been better and easier to handle if it was an online game, as the multiplayer is only local co-op. Even though there are some advantages with local multiplayer, the game suffers from a lazy port, as it was originally for the Xbox 360 and then the steam release happened a year later. While the game dose support mods, it just lacks any change from the 360 version. The game suffers from what makes other Rouge-like games acceptable because it fears to let the player have an experience with itself.
I have to cautiously recommend this game, as if one plays Mario ROM hacks, this game makes the same mistakes as most game mod-ers that make the game too frustrating for those who do not know for what's coming for them. This is not a game for those with short tempers. Thankfully, I knew what I was getting into, unlike my friends who want to strangle a puppy.
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